The working notes, the roadmap, the glossary and the review notes are on the
wiki; README points there. assets/Translation.xml stays -- it is the mod.
1.0.0: both the base game and Echoes of the Eye are translated, which was the
whole goal. manifest.json said 0.1.0 because nothing had ever changed it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Phase 2 (mod skeleton) + Phase 3 (import English source):
- manifest.json / SlovakTranslation.cs / ILocalizationAPI.cs registering
"Slovenčina" via xen.LocalizationUtility (Interplanetary Polyglot).
- SlovakTranslation.csproj / .sln building net48 against the OWML and
OuterWildsGameLibs NuGet packages — no game install needed to compile.
- assets/Translation.xml: English source template (896 KB, 2424 entries,
keys == values) to be translated into Slovak.
- Project docs (README/PLAN/CLAUDE) and .gitignore.
Build verified: dotnet build -c Release stages a loadable mod folder.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>