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832a92783b
| Author | SHA1 | Date | |
|---|---|---|---|
| 832a92783b | |||
| 41ee614d33 |
@@ -55,6 +55,12 @@ See [`CLAUDE.md`](CLAUDE.md) for the full conventions and repo layout.
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The **original mod code and the Slovak translation** in this repository are
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The **original mod code and the Slovak translation** in this repository are
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released under the [MIT License](LICENSE).
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released under the [MIT License](LICENSE).
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The bundled UI font in `assets/slovakfont` is **[Cabin](https://github.com/impallari/Cabin)**
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by the Cabin Project Authors, used under the **SIL Open Font License 1.1**
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(see [`assets/Cabin-OFL.txt`](assets/Cabin-OFL.txt)). It is only used for the few
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menu/HUD elements whose stock font was never baked with Slovak caron glyphs — see
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[`SlovakFont.cs`](SlovakFont.cs).
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This is an **unofficial** fan project. It is **not affiliated with, approved by, or
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This is an **unofficial** fan project. It is **not affiliated with, approved by, or
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endorsed by Mobius Digital or Annapurna Interactive.** *Outer Wilds*, its story,
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endorsed by Mobius Digital or Annapurna Interactive.** *Outer Wilds*, its story,
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dialogue, characters, and other assets are **© Mobius Digital / Annapurna
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dialogue, characters, and other assets are **© Mobius Digital / Annapurna
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+186
@@ -0,0 +1,186 @@
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using HarmonyLib;
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using OWML.Common;
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using OWML.ModHelper;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.UI;
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namespace SlovakTranslation
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{
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/// <summary>
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/// Fixes the missing Slovak caron glyphs (č ď ĺ ľ ň ŕ ť ž) in the menus and HUD.
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///
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/// Outer Wilds renders Latin languages with a handful of *static* font atlases,
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/// and only some of them were baked with Latin Extended-A:
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///
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/// Gill Sans MT / Gill Sans MT Menu (menus, prompts) 243 glyphs — no carons
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/// ParaType - Futura PT Medium (language font) 663 glyphs — complete
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/// SpaceMono-Regular (translator) 612 glyphs — complete
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///
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/// That is why dialogue and the Nomai translator always looked right while
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/// "Pokračovať" came out as "Pokra ova". Registering a whole custom language
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/// font via the Localization Utility fixes the menus but also flips
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/// <c>TextTranslation.IsLanguageLatin()</c> to false, which drags dialogue,
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/// the translator and the ship log off their proper fonts too.
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///
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/// So instead we leave the language font alone and swap fonts *only* where the
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/// vanilla one physically cannot draw Slovak — checked at runtime with
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/// <c>Font.HasCharacter</c>, so we never touch a font that renders fine.
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/// </summary>
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internal static class SlovakFont
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{
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/// <summary>Cabin (SIL OFL 1.1), a humanist sans close to the vanilla Gill Sans MT.
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/// Shipped as a dynamic font, so it can draw any glyph Slovak needs.</summary>
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private static Font _font;
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/// <summary>Characters the vanilla menu atlas is missing. If a font can draw all
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/// of these it is left completely alone.</summary>
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private static readonly char[] Probe = { 'č', 'ď', 'ĺ', 'ľ', 'ň', 'ŕ', 'ť', 'ž', 'ô', 'ä' };
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private static readonly Dictionary<int, bool> _coverage = new Dictionary<int, bool>();
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internal static bool Loaded => _font != null;
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internal static void Load(ModBehaviour mod)
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{
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var path = mod.ModHelper.Manifest.ModFolderPath + "assets/slovakfont";
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var bundle = AssetBundle.LoadFromFile(path);
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if (bundle == null)
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{
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mod.ModHelper.Console.WriteLine("Could not load font bundle at " + path, MessageType.Error);
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return;
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}
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foreach (var font in bundle.LoadAllAssets<Font>())
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{
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if (font.name != "SlovakUI") continue;
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_font = font;
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UnityEngine.Object.DontDestroyOnLoad(font);
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break;
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}
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if (_font == null)
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mod.ModHelper.Console.WriteLine("Font bundle has no 'SlovakUI' font.", MessageType.Error);
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}
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/// <summary>Returns <paramref name="font"/> unchanged unless Slovenčina is the
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/// active language and that font cannot draw Slovak.</summary>
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internal static Font Fix(Font font)
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{
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if (_font == null || font == null || font == _font) return font;
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// Dynamic fonts rasterise straight from an embedded font file; every one the
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// game ships for Latin covers Slovak, and HasCharacter is unreliable for them.
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if (font.dynamic) return font;
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if (!IsActive()) return font;
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var id = font.GetInstanceID();
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if (!_coverage.TryGetValue(id, out var complete))
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{
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complete = true;
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foreach (var c in Probe)
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{
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if (font.HasCharacter(c)) continue;
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complete = false;
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break;
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}
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_coverage[id] = complete;
|
||||||
|
}
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||||||
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return complete ? font : _font;
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}
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#region "is Slovenčina selected?"
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// The Localization Utility invents a TextTranslation.Language value for each
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// custom language, so it is not in the enum at compile time. Ask the utility
|
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// once, then cache the value and compare enums from then on.
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private static bool _resolved;
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private static TextTranslation.Language _slovak;
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private static MethodInfo _tryGetLanguage;
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private static object _utility;
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private static bool IsActive()
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{
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if (TextTranslation.s_theTable == null) return false;
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var current = TextTranslation.Get().GetLanguage();
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if (_resolved) return current == _slovak;
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if (_utility == null)
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{
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var type = SlovakTranslation.LocalizationApi?.GetType().Assembly.GetType("LocalizationUtility.LocalizationUtility");
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if (type == null) return false;
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_utility = type.GetField("Instance", BindingFlags.Public | BindingFlags.Static)?.GetValue(null);
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foreach (var m in type.GetMethods())
|
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{
|
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var p = m.GetParameters();
|
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if (m.Name == "TryGetLanguage" && p.Length == 2 &&
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p[0].ParameterType == typeof(TextTranslation.Language))
|
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{
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_tryGetLanguage = m;
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break;
|
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|
}
|
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|
}
|
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if (_utility == null || _tryGetLanguage == null) return false;
|
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|
}
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var args = new object[] { current, null };
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if (!(bool)_tryGetLanguage.Invoke(_utility, args) || args[1] == null) return false;
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var name = args[1].GetType().GetProperty("Name")?.GetValue(args[1], null) as string;
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if (name != SlovakTranslation.LanguageName) return false;
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_slovak = current;
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_resolved = true;
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return true;
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}
|
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||||||
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#endregion
|
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}
|
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/// <summary>
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/// Every place the game hands out a font that is not the language font. Each one
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/// runs through <see cref="SlovakFont.Fix"/>, which is a no-op unless the font
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/// really is missing Slovak glyphs.
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/// </summary>
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[HarmonyPatch]
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internal static class SlovakFontPatches
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{
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[HarmonyPostfix, HarmonyPatch(typeof(UIStyleManager), nameof(UIStyleManager.GetMenuFont))]
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public static void MenuFont(ref Font __result) => __result = SlovakFont.Fix(__result);
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[HarmonyPostfix, HarmonyPatch(typeof(UIStyleManager), nameof(UIStyleManager.GetTranslatorFont))]
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public static void TranslatorFont(ref Font __result) => __result = SlovakFont.Fix(__result);
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[HarmonyPostfix, HarmonyPatch(typeof(UIStyleManager), nameof(UIStyleManager.GetShipLogFont))]
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public static void ShipLogFont(ref Font __result) => __result = SlovakFont.Fix(__result);
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[HarmonyPostfix, HarmonyPatch(typeof(UIStyleManager), nameof(UIStyleManager.GetShipLogCardFont))]
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public static void ShipLogCardFont(ref Font __result) => __result = SlovakFont.Fix(__result);
|
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// Prompts ("Podrž", "Pokračovať"…) cache their font in a private field and then
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// rebuild, so patch after the fact and rebuild once more.
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[HarmonyPostfix, HarmonyPatch(typeof(PromptManager), "OnLanguageChanged")]
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public static void PromptFont(PromptManager __instance)
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{
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var field = AccessTools.Field(typeof(PromptManager), "_currentFont");
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var current = field.GetValue(__instance) as Font;
|
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var fixedFont = SlovakFont.Fix(current);
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if (fixedFont == current) return;
|
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field.SetValue(__instance, fixedFont);
|
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AccessTools.Method(typeof(PromptManager), "RebuildUI")?.Invoke(__instance, null);
|
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}
|
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||||||
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[HarmonyPostfix, HarmonyPatch(typeof(GameOverController), nameof(GameOverController.SetupGameOverScreen))]
|
||||||
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public static void DeathFont(GameOverController __instance)
|
||||||
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{
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var text = AccessTools.Field(typeof(GameOverController), "_deathText").GetValue(__instance) as Text;
|
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if (text != null) text.font = SlovakFont.Fix(text.font);
|
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|
}
|
||||||
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}
|
||||||
|
}
|
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+24
-5
@@ -1,3 +1,4 @@
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using HarmonyLib;
|
||||||
using OWML.Common;
|
using OWML.Common;
|
||||||
using OWML.ModHelper;
|
using OWML.ModHelper;
|
||||||
|
|
||||||
@@ -6,21 +7,29 @@ namespace SlovakTranslation
|
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/// <summary>
|
/// <summary>
|
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/// Registers Slovenčina as a selectable language via xen-42's Localization
|
/// Registers Slovenčina as a selectable language via xen-42's Localization
|
||||||
/// Utility (xen.LocalizationUtility). All the heavy lifting lives in the
|
/// Utility (xen.LocalizationUtility). All the heavy lifting lives in the
|
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/// utility; this mod just points it at our translated strings.
|
/// utility; this mod just points it at our translated strings and patches the
|
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|
/// few menu/HUD fonts that were never baked with Slovak glyphs (see
|
||||||
|
/// <see cref="SlovakFont"/>).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class SlovakTranslation : ModBehaviour
|
public class SlovakTranslation : ModBehaviour
|
||||||
{
|
{
|
||||||
public static SlovakTranslation Instance;
|
public static SlovakTranslation Instance;
|
||||||
|
|
||||||
|
/// <summary>Name the language is registered (and displayed) under.</summary>
|
||||||
|
public const string LanguageName = "Slovenčina";
|
||||||
|
|
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/// <summary>Path (relative to the mod folder) to the translated strings.</summary>
|
/// <summary>Path (relative to the mod folder) to the translated strings.</summary>
|
||||||
public static string translationFile = "assets/Translation.xml";
|
public static string translationFile = "assets/Translation.xml";
|
||||||
|
|
||||||
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/// <summary>The Localization Utility's API, kept for reflection in <see cref="SlovakFont"/>.</summary>
|
||||||
|
internal static ILocalizationAPI LocalizationApi;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
Instance = this;
|
Instance = this;
|
||||||
|
|
||||||
var api = ModHelper.Interaction.TryGetModApi<ILocalizationAPI>("xen.LocalizationUtility");
|
LocalizationApi = ModHelper.Interaction.TryGetModApi<ILocalizationAPI>("xen.LocalizationUtility");
|
||||||
if (api == null)
|
if (LocalizationApi == null)
|
||||||
{
|
{
|
||||||
ModHelper.Console.WriteLine(
|
ModHelper.Console.WriteLine(
|
||||||
"Could not find xen.LocalizationUtility — is Interplanetary Polyglot installed?",
|
"Could not find xen.LocalizationUtility — is Interplanetary Polyglot installed?",
|
||||||
@@ -28,8 +37,18 @@ namespace SlovakTranslation
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
api.RegisterLanguage(this, "Slovenčina", translationFile);
|
LocalizationApi.RegisterLanguage(this, LanguageName, translationFile);
|
||||||
ModHelper.Console.WriteLine("Registered language: Slovenčina", MessageType.Success);
|
ModHelper.Console.WriteLine("Registered language: " + LanguageName, MessageType.Success);
|
||||||
|
|
||||||
|
// Deliberately *not* AddLanguageFont: that would make IsLanguageLatin false
|
||||||
|
// and pull dialogue, the translator and the ship log off their correct
|
||||||
|
// vanilla fonts. We only patch the fonts that can't draw Slovak.
|
||||||
|
SlovakFont.Load(this);
|
||||||
|
if (SlovakFont.Loaded)
|
||||||
|
{
|
||||||
|
new Harmony("Homer.SlovakTranslation").PatchAll();
|
||||||
|
ModHelper.Console.WriteLine("Slovak menu/HUD font (Cabin) loaded and patched in.", MessageType.Success);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -35,5 +35,8 @@
|
|||||||
<None Update="assets/Translation.xml">
|
<None Update="assets/Translation.xml">
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
</None>
|
</None>
|
||||||
|
<None Update="assets/slovakfont">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</None>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
|||||||
@@ -0,0 +1,93 @@
|
|||||||
|
Copyright 2018 The Cabin Project Authors (https://github.com/impallari/Cabin.git)
|
||||||
|
|
||||||
|
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||||
|
This license is copied below, and is also available with a FAQ at:
|
||||||
|
http://scripts.sil.org/OFL
|
||||||
|
|
||||||
|
|
||||||
|
-----------------------------------------------------------
|
||||||
|
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||||
|
-----------------------------------------------------------
|
||||||
|
|
||||||
|
PREAMBLE
|
||||||
|
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||||
|
development of collaborative font projects, to support the font creation
|
||||||
|
efforts of academic and linguistic communities, and to provide a free and
|
||||||
|
open framework in which fonts may be shared and improved in partnership
|
||||||
|
with others.
|
||||||
|
|
||||||
|
The OFL allows the licensed fonts to be used, studied, modified and
|
||||||
|
redistributed freely as long as they are not sold by themselves. The
|
||||||
|
fonts, including any derivative works, can be bundled, embedded,
|
||||||
|
redistributed and/or sold with any software provided that any reserved
|
||||||
|
names are not used by derivative works. The fonts and derivatives,
|
||||||
|
however, cannot be released under any other type of license. The
|
||||||
|
requirement for fonts to remain under this license does not apply
|
||||||
|
to any document created using the fonts or their derivatives.
|
||||||
|
|
||||||
|
DEFINITIONS
|
||||||
|
"Font Software" refers to the set of files released by the Copyright
|
||||||
|
Holder(s) under this license and clearly marked as such. This may
|
||||||
|
include source files, build scripts and documentation.
|
||||||
|
|
||||||
|
"Reserved Font Name" refers to any names specified as such after the
|
||||||
|
copyright statement(s).
|
||||||
|
|
||||||
|
"Original Version" refers to the collection of Font Software components as
|
||||||
|
distributed by the Copyright Holder(s).
|
||||||
|
|
||||||
|
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||||
|
or substituting -- in part or in whole -- any of the components of the
|
||||||
|
Original Version, by changing formats or by porting the Font Software to a
|
||||||
|
new environment.
|
||||||
|
|
||||||
|
"Author" refers to any designer, engineer, programmer, technical
|
||||||
|
writer or other person who contributed to the Font Software.
|
||||||
|
|
||||||
|
PERMISSION & CONDITIONS
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining
|
||||||
|
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||||
|
redistribute, and sell modified and unmodified copies of the Font
|
||||||
|
Software, subject to the following conditions:
|
||||||
|
|
||||||
|
1) Neither the Font Software nor any of its individual components,
|
||||||
|
in Original or Modified Versions, may be sold by itself.
|
||||||
|
|
||||||
|
2) Original or Modified Versions of the Font Software may be bundled,
|
||||||
|
redistributed and/or sold with any software, provided that each copy
|
||||||
|
contains the above copyright notice and this license. These can be
|
||||||
|
included either as stand-alone text files, human-readable headers or
|
||||||
|
in the appropriate machine-readable metadata fields within text or
|
||||||
|
binary files as long as those fields can be easily viewed by the user.
|
||||||
|
|
||||||
|
3) No Modified Version of the Font Software may use the Reserved Font
|
||||||
|
Name(s) unless explicit written permission is granted by the corresponding
|
||||||
|
Copyright Holder. This restriction only applies to the primary font name as
|
||||||
|
presented to the users.
|
||||||
|
|
||||||
|
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||||
|
Software shall not be used to promote, endorse or advertise any
|
||||||
|
Modified Version, except to acknowledge the contribution(s) of the
|
||||||
|
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||||
|
permission.
|
||||||
|
|
||||||
|
5) The Font Software, modified or unmodified, in part or in whole,
|
||||||
|
must be distributed entirely under this license, and must not be
|
||||||
|
distributed under any other license. The requirement for fonts to
|
||||||
|
remain under this license does not apply to any document created
|
||||||
|
using the Font Software.
|
||||||
|
|
||||||
|
TERMINATION
|
||||||
|
This license becomes null and void if any of the above conditions are
|
||||||
|
not met.
|
||||||
|
|
||||||
|
DISCLAIMER
|
||||||
|
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||||
|
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||||
|
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||||
|
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||||
|
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||||
|
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||||
+264
-15
@@ -5298,33 +5298,25 @@
|
|||||||
<key>
|
<key>
|
||||||
1: <color=orange>High Energy Lab</color> Trailhead
|
1: <color=orange>High Energy Lab</color> Trailhead
|
||||||
</key>
|
</key>
|
||||||
<value>
|
<value>1: Začiatok chodníka k <color=orange>Vysokoenergetickému laboratóriu</color></value>
|
||||||
1: Začiatok chodníka k Vysokoenergetickému laboratóriu
|
|
||||||
</value>
|
|
||||||
</entry>
|
</entry>
|
||||||
<entry>
|
<entry>
|
||||||
<key>
|
<key>
|
||||||
2: <color=orange>Stepping Stone District</color>
|
2: <color=orange>Stepping Stone District</color>
|
||||||
</key>
|
</key>
|
||||||
<value>
|
<value>2: <color=orange>Štvrť nášľapných kameňov</color></value>
|
||||||
2: Stepping Stone District
|
|
||||||
</value>
|
|
||||||
</entry>
|
</entry>
|
||||||
<entry>
|
<entry>
|
||||||
<key>
|
<key>
|
||||||
3: <color=orange>Anglerfish Overlook District</color>
|
3: <color=orange>Anglerfish Overlook District</color>
|
||||||
</key>
|
</key>
|
||||||
<value>
|
<value>3: <color=orange>Štvrť vyhliadky na udicovku</color></value>
|
||||||
3: Anglerfish Overlook District
|
|
||||||
</value>
|
|
||||||
</entry>
|
</entry>
|
||||||
<entry>
|
<entry>
|
||||||
<key>
|
<key>
|
||||||
4: <color=orange>Eye Shrine District</color>
|
4: <color=orange>Eye Shrine District</color>
|
||||||
</key>
|
</key>
|
||||||
<value>
|
<value>4: <color=orange>Štvrť Svätyne Oka</color></value>
|
||||||
4: Eye Shrine District
|
|
||||||
</value>
|
|
||||||
</entry>
|
</entry>
|
||||||
<entry>
|
<entry>
|
||||||
<key>ANNONA: We need status reports for all systems, but initial things first: Is everyone unharmed?</key>
|
<key>ANNONA: We need status reports for all systems, but initial things first: Is everyone unharmed?</key>
|
||||||
@@ -6681,7 +6673,7 @@
|
|||||||
</entry>
|
</entry>
|
||||||
<entry>
|
<entry>
|
||||||
<key>FineWell, maybe someone needs a new porch or something. <Pause/>A big one.</key>
|
<key>FineWell, maybe someone needs a new porch or something. <Pause/>A big one.</key>
|
||||||
<value>Well, maybe someone needs a new porch or something. <Pause />A big one.</value>
|
<value>Nuž, možno niekto potrebuje novú verandu alebo tak niečo. <Pause />Poriadne veľkú.</value>
|
||||||
</entry>
|
</entry>
|
||||||
<entry>
|
<entry>
|
||||||
<key>OutWhat? No, I just think it’s in the way and someone ought to chop it down, you know? Specifically, me.</key>
|
<key>OutWhat? No, I just think it’s in the way and someone ought to chop it down, you know? Specifically, me.</key>
|
||||||
@@ -6925,7 +6917,7 @@
|
|||||||
</entry>
|
</entry>
|
||||||
<entry>
|
<entry>
|
||||||
<key>Marl<Color=#808080ff>Sigh...</Color> I suppose it’s my duty as mayor to stop them. Again.</key>
|
<key>Marl<Color=#808080ff>Sigh...</Color> I suppose it’s my duty as mayor to stop them. Again.</key>
|
||||||
<value>Sigh... I suppose it’s my duty as mayor to stop them. Again.</value>
|
<value><Color=#808080ff>Vzdych...</Color> Asi je mojou povinnosťou starostu ich zase zastaviť.</value>
|
||||||
</entry>
|
</entry>
|
||||||
<entry>
|
<entry>
|
||||||
<key>MarlWhen Marl fell out of that tree and broke their arm, I suspect they might have also hit their head on the way down.</key>
|
<key>MarlWhen Marl fell out of that tree and broke their arm, I suspect they might have also hit their head on the way down.</key>
|
||||||
@@ -8203,7 +8195,7 @@
|
|||||||
<key>
|
<key>
|
||||||
Black Hole Forge controls
|
Black Hole Forge controls
|
||||||
</key>
|
</key>
|
||||||
<value><color=orange>Black Hole Forge controls</color></value>
|
<value><color=orange>Ovládanie Kovárne čiernych dier</color></value>
|
||||||
</entry>
|
</entry>
|
||||||
<entry>
|
<entry>
|
||||||
<key>POKE: Clary and Root, kindly tune the alignments on each black hole core as I finish them. The schematic on the floor shows which warp tower aligns with which astral body.</key>
|
<key>POKE: Clary and Root, kindly tune the alignments on each black hole core as I finish them. The schematic on the floor shows which warp tower aligns with which astral body.</key>
|
||||||
@@ -10824,6 +10816,235 @@
|
|||||||
<key><color=red>ERROR: Unknown Language</color></key>
|
<key><color=red>ERROR: Unknown Language</color></key>
|
||||||
<value><color=red>CHYBA: Neznámy jazyk</color></value>
|
<value><color=red>CHYBA: Neznámy jazyk</color></value>
|
||||||
</entry>
|
</entry>
|
||||||
|
<entry>
|
||||||
|
<key>sun station 2That’s true. <Pause> I’m not sure how to factor that in.</key>
|
||||||
|
<value>To je pravda. <Pause> Neviem, ako to zohľadniť.</value>
|
||||||
|
</entry>
|
||||||
|
<entry>
|
||||||
|
<key>sun station 5aHaha, yeah, me either. <Pause> ...Obviously.</key>
|
||||||
|
<value>Haha, hej, ani mne. <Pause> ...Očividne.</value>
|
||||||
|
</entry>
|
||||||
|
<entry>
|
||||||
|
<key><color=
|
||||||
|
|
||||||
|
loading...
|
||||||
|
|
||||||
|
|
||||||
|
></color><size=20><color=orange>
|
||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
</color></size></key>
|
||||||
|
<value><size=20><color=orange>
|
||||||
|
. . . . . . . . . . . . . . . WWWWWWWWWWWWWWWWWWWWWWWWWWWW . . . . . . . . . . . . .
|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
</color></size></value>
|
||||||
|
</entry>
|
||||||
|
<entry>
|
||||||
|
<key><color=
|
||||||
|
|
||||||
|
LOADING...???
|
||||||
|
|
||||||
|
|
||||||
|
></color><size=20><color=orange>
|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
</color></size></key>
|
||||||
|
<value><color=
|
||||||
|
|
||||||
|
NAČÍTAVA SA...???
|
||||||
|
|
||||||
|
|
||||||
|
></color><size=20><color=orange>
|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
</color></size></value>
|
||||||
|
</entry>
|
||||||
|
<entry>
|
||||||
|
<key>omg... :O<size=20><color=black>
|
||||||
|
|
||||||
|
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
|
||||||
|
█░▄▄▄▄▄░█▀░█▀▀▀▀▀░█░▄▄▄▄▄░█
|
||||||
|
█░█░░░█░█▀░▄░██▄▀▄█░█░░░█░█
|
||||||
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█░█▄▄▄█░█▀█░█▄░▀▀░█░█▄▄▄█░█
|
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|
█▄▄▄▄▄▄▄█▄█▄█░▀▄▀░█▄▄▄▄▄▄▄█
|
||||||
|
█▄▄▄▄░█▄░░░▄█▄█▄▄▀▄█░█▄█░██
|
||||||
|
█▄█░██▀▄▀█░▀░▄█▀░█▀░░█▄▄░░█
|
||||||
|
█▀▀▄░▀█▄░▀▄▀▄▀▀▀▄█░▄▀▄▄░███
|
||||||
|
█░█▀▄▄▀▄▀▄▀▄█▀░▄▄█▀▄███▄▄░█
|
||||||
|
█▄██▄█▄▄▄░▀▀█▄█▄▄░▄▄▄░█▄▀▄█
|
||||||
|
█░▄▄▄▄▄░█▄▄▄░▄█▀█░█▄█░░█▄▄█
|
||||||
|
█░█░░░█░█░▀█▄▀▀▀▄▄░░▄░▄▄▀░█
|
||||||
|
█░█▄▄▄█░█░░██▀░▄▀▀░▀▀▀█▄█░█
|
||||||
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█▄▄▄▄▄▄▄█▄███▄█▄███▄███▄▄▄█
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</color></size></key>
|
||||||
|
<value>omg... :O<size=20><color=black>
|
||||||
|
|
||||||
|
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
|
||||||
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█░▄▄▄▄▄░█▀░█▀▀▀▀▀░█░▄▄▄▄▄░█
|
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█░█░░░█░█▀░▄░██▄▀▄█░█░░░█░█
|
||||||
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█░█▄▄▄█░█▀█░█▄░▀▀░█░█▄▄▄█░█
|
||||||
|
█▄▄▄▄▄▄▄█▄█▄█░▀▄▀░█▄▄▄▄▄▄▄█
|
||||||
|
█▄▄▄▄░█▄░░░▄█▄█▄▄▀▄█░█▄█░██
|
||||||
|
█▄█░██▀▄▀█░▀░▄█▀░█▀░░█▄▄░░█
|
||||||
|
█▀▀▄░▀█▄░▀▄▀▄▀▀▀▄█░▄▀▄▄░███
|
||||||
|
█░█▀▄▄▀▄▀▄▀▄█▀░▄▄█▀▄███▄▄░█
|
||||||
|
█▄██▄█▄▄▄░▀▀█▄█▄▄░▄▄▄░█▄▀▄█
|
||||||
|
█░▄▄▄▄▄░█▄▄▄░▄█▀█░█▄█░░█▄▄█
|
||||||
|
█░█░░░█░█░▀█▄▀▀▀▄▄░░▄░▄▄▀░█
|
||||||
|
█░█▄▄▄█░█░░██▀░▄▀▀░▀▀▀█▄█░█
|
||||||
|
█▄▄▄▄▄▄▄█▄███▄█▄███▄███▄▄▄█
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</color></size></value>
|
||||||
|
</entry>
|
||||||
|
<entry>
|
||||||
|
<key><color=lightblue>--Divergence Meter active--
|
||||||
|
Now calculating world line divergence...
|
||||||
|
</color></key>
|
||||||
|
<value><color=lightblue>--Merač divergencie aktívny--
|
||||||
|
Prepočítava sa divergencia svetočiary...
|
||||||
|
</color></value>
|
||||||
|
</entry>
|
||||||
|
<entry>
|
||||||
|
<key><color=lightblue>Current divergence value:
|
||||||
|
<WorldLine>
|
||||||
|
</color></key>
|
||||||
|
<value><color=lightblue>Aktuálna hodnota divergencie:
|
||||||
|
<WorldLine>
|
||||||
|
</color></value>
|
||||||
|
</entry>
|
||||||
|
<entry>
|
||||||
|
<key><color=orange>To all those who have streamed and clipped their playthroughs, I offer my humble thanks. Thank you for discovering the anomalies within this world line.
|
||||||
|
</color></key>
|
||||||
|
<value><color=orange>Všetkým, ktorí streamovali a strihali svoje prechody hrou, vzdávam svoju pokornú vďaku. Ďakujem, že ste objavili anomálie v tejto svetočiare.
|
||||||
|
</color></value>
|
||||||
|
</entry>
|
||||||
|
<entry>
|
||||||
|
<key><color=orange>Subsequent world lines have been improved thanks to you. This may be my last venture into this world, so I leave you with this:
|
||||||
|
Enjoy the journey, friend.
|
||||||
|
</color></key>
|
||||||
|
<value><color=orange>Nasledujúce svetočiary sa vďaka vám zlepšili. Toto je možno moja posledná výprava do tohto sveta, takže vám zanechávam toto:
|
||||||
|
Uži si cestu, priateľu.
|
||||||
|
</color></value>
|
||||||
|
</entry>
|
||||||
|
<entry>
|
||||||
|
<key><color=orange>El
|
||||||
|
Psy
|
||||||
|
Congroo
|
||||||
|
</color></key>
|
||||||
|
<value><color=orange>El
|
||||||
|
Psy
|
||||||
|
Congroo
|
||||||
|
</color></value>
|
||||||
|
</entry>
|
||||||
<table_shipLog>
|
<table_shipLog>
|
||||||
<TranslationTableEntry>
|
<TranslationTableEntry>
|
||||||
<key>Village</key>
|
<key>Village</key>
|
||||||
@@ -12757,6 +12978,10 @@
|
|||||||
<key>White Hole StationThis negative time interval between an object arriving and departing was incredibly miniscule (roughly one hundred-thousandth of a second). The Nomai were skeptical if their equipment could even measure time to such a small degree.</key>
|
<key>White Hole StationThis negative time interval between an object arriving and departing was incredibly miniscule (roughly one hundred-thousandth of a second). The Nomai were skeptical if their equipment could even measure time to such a small degree.</key>
|
||||||
<value>Tento záporný časový interval medzi príchodom a odchodom predmetu bol neuveriteľne nepatrný (zhruba stotisícina sekundy). Nomai boli skeptickí, či ich zariadenie vôbec dokáže merať čas s takou presnosťou.</value>
|
<value>Tento záporný časový interval medzi príchodom a odchodom predmetu bol neuveriteľne nepatrný (zhruba stotisícina sekundy). Nomai boli skeptickí, či ich zariadenie vôbec dokáže merať čas s takou presnosťou.</value>
|
||||||
</TranslationTableEntry>
|
</TranslationTableEntry>
|
||||||
|
<TranslationTableEntry>
|
||||||
|
<key>Sixth LocationSolanum wonders what would happen if a conscious observer were to enter the Eye.</key>
|
||||||
|
<value>Solanum uvažuje, čo by sa stalo, keby do Oka vstúpil vedomý pozorovateľ.</value>
|
||||||
|
</TranslationTableEntry>
|
||||||
</table_shipLog>
|
</table_shipLog>
|
||||||
<table_ui>
|
<table_ui>
|
||||||
<TranslationTableEntryUI>
|
<TranslationTableEntryUI>
|
||||||
@@ -16015,5 +16240,29 @@
|
|||||||
<key>1194</key>
|
<key>1194</key>
|
||||||
<value>Automaticky: Veľkosť sa určuje automaticky podľa jazyka a platformy.\\nNormálna/Veľká: Veľkosť je manuálne uzamknutá na zvolenú možnosť.</value>
|
<value>Automaticky: Veľkosť sa určuje automaticky podľa jazyka a platformy.\\nNormálna/Veľká: Veľkosť je manuálne uzamknutá na zvolenú možnosť.</value>
|
||||||
</TranslationTableEntryUI>
|
</TranslationTableEntryUI>
|
||||||
|
<TranslationTableEntryUI>
|
||||||
|
<key>1146</key>
|
||||||
|
<value>Prevrátiť os X pohľadu pri pohybe pešo.</value>
|
||||||
|
</TranslationTableEntryUI>
|
||||||
|
<TranslationTableEntryUI>
|
||||||
|
<key>1147</key>
|
||||||
|
<value>Prevrátiť os X pohľadu pri riadení lode.</value>
|
||||||
|
</TranslationTableEntryUI>
|
||||||
|
<TranslationTableEntryUI>
|
||||||
|
<key>1195</key>
|
||||||
|
<value>Prevrátiť pohľad hráča (vodorovne)</value>
|
||||||
|
</TranslationTableEntryUI>
|
||||||
|
<TranslationTableEntryUI>
|
||||||
|
<key>1196</key>
|
||||||
|
<value>Prevrátiť pohľad lode (vodorovne)</value>
|
||||||
|
</TranslationTableEntryUI>
|
||||||
|
<TranslationTableEntryUI>
|
||||||
|
<key>1197</key>
|
||||||
|
<value>Prevrátiť pohľad hráča (zvisle)</value>
|
||||||
|
</TranslationTableEntryUI>
|
||||||
|
<TranslationTableEntryUI>
|
||||||
|
<key>1198</key>
|
||||||
|
<value>Prevrátiť pohľad lode (zvisle)</value>
|
||||||
|
</TranslationTableEntryUI>
|
||||||
</table_ui>
|
</table_ui>
|
||||||
</TranslationTable_XML>
|
</TranslationTable_XML>
|
||||||
Binary file not shown.
@@ -89,6 +89,32 @@ Privet. **Locked male:** Annona, Coleus, Avens, Plume, Idaea.
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
## 5b. Coined this pass (audit against the game's own table, 2026-07-21)
|
||||||
|
|
||||||
|
The upstream English template (from the Localization Utility repo) is slightly out
|
||||||
|
of date versus the shipped game. Extracting the game's own English
|
||||||
|
`TranslationTable_XML` from `resources.assets` and diffing it found 17 keys we
|
||||||
|
didn't cover and 7 values still in English. New renderings to sanity-check:
|
||||||
|
|
||||||
|
| English | Current SK | Note |
|
||||||
|
|---|---|---|
|
||||||
|
| Stepping Stone District | **Štvrť nášľapných kameňov** | matches *Jaskyňa nášľapných kameňov* |
|
||||||
|
| Anglerfish Overlook District | **Štvrť vyhliadky na udicovku** | matches *Vyhliadka na udicovku* |
|
||||||
|
| Eye Shrine District | **Štvrť Svätyne Oka** | new |
|
||||||
|
| Black Hole Forge controls | **Ovládanie Kovárne čiernych dier** | was left in English |
|
||||||
|
| Divergence Meter / world line | **Merač divergencie** / **svetočiara** | Steins;Gate easter egg |
|
||||||
|
| *El Psy Congroo* | left verbatim | Steins;Gate catchphrase, not translatable |
|
||||||
|
|
||||||
|
Two dialogue keys (`sun station 2`, `sun station 5a`) had `<pause>` in the template
|
||||||
|
where the game has `<Pause>`; both spellings are now present so either build matches.
|
||||||
|
Likewise the ship log key for Solanum entering the Eye: the template misspells
|
||||||
|
*concious*, the game says *conscious* — both are shipped.
|
||||||
|
|
||||||
|
**Re-run the audit after any game update** — it is the only reliable way to catch
|
||||||
|
strings the template is missing.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
## 5. Left verbatim on purpose (not for translation)
|
## 5. Left verbatim on purpose (not for translation)
|
||||||
|
|
||||||
Panic-scream onomatopoeia (idx 174, 267–286), sick-noises (*Hurgh…*, idx
|
Panic-scream onomatopoeia (idx 174, 267–286), sick-noises (*Hurgh…*, idx
|
||||||
|
|||||||
Reference in New Issue
Block a user