The English template from the Localization Utility repo is out of date versus the shipped game, so some strings never matched and silently fell back to English. Extracted the game's own TranslationTable_XML from resources.assets and diffed all three tables against ours. Left in English (now translated): - the Vessel district signs (Stepping Stone / Anglerfish Overlook / Eye Shrine), which had also lost their <color=orange> markup - "Black Hole Forge controls" - Marl's "Sigh... I suppose it's my duty as mayor" (lost its <Color=#808080ff>) - Gneiss's "maybe someone needs a new porch" - "High Energy Lab Trailhead" had lost its colour markup Keys the game has that we lacked (17 total): - ship log "...a conscious observer..." — the template misspells it "concious" - 6 UI strings: Invert Look (Horizontal) options and their tooltips - two Sun Station lines where the template writes <pause>, the game <Pause> - the divergence-meter easter egg and the ASCII-art loading screens Both spellings are shipped where the template and the game disagree, so either build matches. Audit now reports 0 missing keys and 0 unintentional English leaks across 2434 dialogue + 484 ship log + 820 UI entries. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Outer Wilds — Slovenský preklad / Slovak Translation Mod
Neoficiálny slovenský preklad hry Outer Wilds (základná hra + rozšírenie Echoes of the Eye). Pridáva do hry jazyk Slovenčina.
An unofficial Slovak (slovenčina) translation mod for Outer Wilds, covering the base game and the Echoes of the Eye DLC.
Stav / Status: 🚧 Work in progress — the mod scaffold and translation are
being built. See PLAN.md for the roadmap.
Outer Wilds officially ships in 12 languages; Slovak is not one of them. This mod adds it as a new selectable language using the community localization framework — no changes to the game's own files are required.
How it works
The mod is a small OWML mod that registers a
new language through Interplanetary Polyglot / Localization Utility
(xen.LocalizationUtility). All translated text lives in a single
assets/Translation.xml; the utility swaps the game's strings for the Slovak ones
at runtime.
Installation
- Install the Outer Wilds Mod Manager.
- Install this mod through the Mod Manager. Its dependency Interplanetary
Polyglot (
xen.LocalizationUtility) will be pulled in automatically. - Launch the game via the Mod Manager.
- In Settings → Language, choose Slovenčina.
- Tip: the optional Language Swap
mod lets you switch language in-game with
Ctrl+L.
- Tip: the optional Language Swap
mod lets you switch language in-game with
Until the first release is published, the mod is not yet in the Mod Manager database — see
PLAN.mdfor how to build it from source.
Contributing / Prispievanie
Translation fixes are very welcome — the goal is natural, consistent Slovak.
- Report mistranslations or awkward phrasing as an issue.
- Edit only the
<value>of each entry inassets/Translation.xml. Never change the<key>— it is the English identifier the game matches on. - Preserve all inline formatting exactly, e.g.
<color=orange>…</color>,<i>, and speaker prefixes likePOKE:. - Follow the terminology in
docs/glossary.mdso names (Nomai, the Eye, Ash Twin Project, …) stay consistent across the whole game.
See CLAUDE.md for the full conventions and repo layout.
License & disclaimer
The original mod code and the Slovak translation in this repository are released under the MIT License.
This is an unofficial fan project. It is not affiliated with, approved by, or endorsed by Mobius Digital or Annapurna Interactive. Outer Wilds, its story, dialogue, characters, and other assets are © Mobius Digital / Annapurna Interactive; the underlying game text remains their property and is used here under Mobius Digital's Fan Content Policy. The MIT license covers only this project's own contributions, not the source material.
Credits
- Mobius Digital / Annapurna Interactive — Outer Wilds.
- xen-42 — the Localization Utility / Interplanetary Polyglot framework this mod is built on.
- The Outer Wilds modding community.