2268334c30
The previous commit claimed this was fixed; it was not. It hooked UIStyleManager.GetMenuFont, GetTranslatorFont, GetShipLogFont and GetShipLogCardFont — all four of which are dead code with no callers anywhere in Assembly-CSharp. Fonts are assigned straight onto the Text components in the scene data, so nothing the mod did was ever consulted. Three further things were wrong and are fixed here: - The language check reflected into the Localization Utility for TryGetLanguage, which the installed version does not have, so it could only ever fail. It now uses the utility's own definition instead: custom languages are numbered past Language.TOTAL. No reflection, nothing to fail silently. - The substitution was decided per label, from whether that label's own string needed a glyph, which left menus mixing two typefaces line by line. It is now decided per font: a face that cannot draw Slovak is replaced everywhere it is used. Faces that can — Futura PT for dialogue, Space Mono for the translator — are still never touched. - The menu font was assumed to be Gill Sans MT. Logging the fonts actually in use showed the menus are Adobe - SerifGothicStd, which had been listed as a stylised face to leave alone. Gill Sans is the HUD prompts. The replacement now prefers the game's own dynamic cut of the same typeface (Adobe - SerifGothicStd_Dynamic and friends), matched by name prefix so bold variants resolve too, which keeps the menu looking like vanilla. Bundled Cabin is the fallback where the game ships no dynamic sibling, and the new preferGameTypeface setting forces Cabin everywhere. Hooks are Text.OnEnable, the Text.text setter, TextTranslation.SetLanguage and scene load, plus a 2s sweep for menus built lazily after all of those. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
80 lines
3.7 KiB
Markdown
80 lines
3.7 KiB
Markdown
# Outer Wilds — Slovenský preklad / Slovak Translation Mod
|
|
|
|
> **Neoficiálny slovenský preklad hry Outer Wilds** (základná hra + rozšírenie
|
|
> *Echoes of the Eye*). Pridáva do hry jazyk **Slovenčina**.
|
|
>
|
|
> *An unofficial Slovak (slovenčina) translation mod for Outer Wilds, covering
|
|
> the base game and the Echoes of the Eye DLC.*
|
|
|
|
**Stav / Status:** 🚧 **Work in progress** — the mod scaffold and translation are
|
|
being built. See [`PLAN.md`](PLAN.md) for the roadmap.
|
|
|
|
Outer Wilds officially ships in 12 languages; Slovak is not one of them. This mod
|
|
adds it as a new selectable language using the community localization framework —
|
|
no changes to the game's own files are required.
|
|
|
|
---
|
|
|
|
## How it works
|
|
|
|
The mod is a small [OWML](https://github.com/ow-mods/owml) mod that registers a
|
|
new language through **[Interplanetary Polyglot / Localization Utility](https://outerwildsmods.com/mods/interplanetarypolyglot/)**
|
|
(`xen.LocalizationUtility`). All translated text lives in a single
|
|
`assets/Translation.xml`; the utility swaps the game's strings for the Slovak ones
|
|
at runtime.
|
|
|
|
## Installation
|
|
|
|
1. Install the **[Outer Wilds Mod Manager](https://outerwildsmods.com/mod-manager/)**.
|
|
2. Install this mod through the Mod Manager. Its dependency **Interplanetary
|
|
Polyglot** (`xen.LocalizationUtility`) will be pulled in automatically.
|
|
3. Launch the game via the Mod Manager.
|
|
4. In **Settings → Language**, choose **Slovenčina**.
|
|
- Tip: the optional [Language Swap](https://outerwildsmods.com/mods/languageswap/)
|
|
mod lets you switch language in-game with `Ctrl+L`.
|
|
|
|
> Until the first release is published, the mod is not yet in the Mod Manager
|
|
> database — see [`PLAN.md`](PLAN.md) for how to build it from source.
|
|
|
|
## Contributing / Prispievanie
|
|
|
|
Translation fixes are very welcome — the goal is natural, consistent Slovak.
|
|
|
|
- **Report** mistranslations or awkward phrasing as an issue.
|
|
- **Edit** only the `<value>` of each entry in `assets/Translation.xml`.
|
|
**Never change the `<key>`** — it is the English identifier the game matches on.
|
|
- Preserve all inline formatting exactly, e.g. `<color=orange>…</color>`,
|
|
`<i>`, and speaker prefixes like `POKE:`.
|
|
- Follow the terminology in `docs/glossary.md` so names (Nomai, the Eye, Ash Twin
|
|
Project, …) stay consistent across the whole game.
|
|
|
|
See [`CLAUDE.md`](CLAUDE.md) for the full conventions and repo layout.
|
|
|
|
## License & disclaimer
|
|
|
|
The **original mod code and the Slovak translation** in this repository are
|
|
released under the [MIT License](LICENSE).
|
|
|
|
The bundled fallback font in `assets/slovakfont` is
|
|
**[Cabin](https://github.com/impallari/Cabin)** by the Cabin Project Authors, used
|
|
under the **SIL Open Font License 1.1** (see
|
|
[`assets/Cabin-OFL.txt`](assets/Cabin-OFL.txt)). The game's own menu and HUD fonts
|
|
were never baked with Slovak caron glyphs, so those labels are redrawn with a font
|
|
that has them — preferably one of the game's own dynamic fonts, and Cabin only where
|
|
it ships none. See [`SlovakFont.cs`](SlovakFont.cs), and the `preferGameTypeface`
|
|
setting if you would rather have Cabin everywhere.
|
|
|
|
This is an **unofficial** fan project. It is **not affiliated with, approved by, or
|
|
endorsed by Mobius Digital or Annapurna Interactive.** *Outer Wilds*, its story,
|
|
dialogue, characters, and other assets are **© Mobius Digital / Annapurna
|
|
Interactive**; the underlying game text remains their property and is used here
|
|
under **Mobius Digital's Fan Content Policy**. The MIT license covers only this
|
|
project's own contributions, not the source material.
|
|
|
|
## Credits
|
|
|
|
- **Mobius Digital / Annapurna Interactive** — *Outer Wilds*.
|
|
- **[xen-42](https://github.com/xen-42)** — the Localization Utility /
|
|
Interplanetary Polyglot framework this mod is built on.
|
|
- The Outer Wilds modding community.
|