Files
Outer-Wilds-SK-Translation-Mod/ILocalizationAPI.cs
T
Jaroslav Beneš e66ce54d3e Add OWML mod skeleton and import English translation template
Phase 2 (mod skeleton) + Phase 3 (import English source):

- manifest.json / SlovakTranslation.cs / ILocalizationAPI.cs registering
  "Slovenčina" via xen.LocalizationUtility (Interplanetary Polyglot).
- SlovakTranslation.csproj / .sln building net48 against the OWML and
  OuterWildsGameLibs NuGet packages — no game install needed to compile.
- assets/Translation.xml: English source template (896 KB, 2424 entries,
  keys == values) to be translated into Slovak.
- Project docs (README/PLAN/CLAUDE) and .gitignore.

Build verified: dotnet build -c Release stages a loadable mod folder.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-20 10:12:10 +02:00

43 lines
2.3 KiB
C#

using OWML.ModHelper;
using System;
using System.Collections.Generic;
using UnityEngine;
// Interface copied from xen-42's Localization Utility (MIT), so this mod can
// resolve the utility's API through OWML's TryGetModApi<T>. Keep in sync with
// https://github.com/xen-42/outer-wilds-localization-utility.
namespace SlovakTranslation
{
public interface ILocalizationAPI
{
#region Add new language
void RegisterLanguage(ModBehaviour mod, string languageName, string translationPath);
void RegisterLanguage(ModBehaviour mod, string languageName, string translationPath, string languageToReplace);
void AddLanguageFont(ModBehaviour mod, string languageName, string assetBundlePath, string fontPath, out Font font);
void AddLanguageFixer(string languageName, Func<string, string> fixer);
void SetLanguageDefaultFontSpacing(string languageName, float defaultFontSpacing);
void SetLanguageFontSizeModifier(string languageName, float fontSizeModifier);
#endregion
#region Add translations to new/existing languages
void AddTranslation(ModBehaviour mod, string languageName, string translationPath);
void AddTranslation(string languageName, KeyValuePair<string, string>[] regularEntries, KeyValuePair<string, string>[] shipLogEntries, KeyValuePair<int, string>[] uiEntries);
void AddRegularTranslation(string languageName, string key, string value);
void AddRegularTranslation(string languageName, string commonKeyPrefix, params string[] entries);
void AddRegularTranslation(string languageName, params KeyValuePair<string, string>[] entries);
void AddShiplogTranslation(string languageName, string key, string value);
void AddShiplogTranslation(string languageName, string commonKeyPrefix, params string[] entries);
void AddShiplogTranslation(string languageName, params KeyValuePair<string, string>[] entries);
void AddUITranslation(string languageName, int key, string value);
void AddUITranslation(string languageName, params KeyValuePair<int, string>[] entries);
#endregion
#region obsolete
[Obsolete] void AddLanguageFont(ModBehaviour mod, string languageName, string assetBundlePath, string fontPath);
#endregion
}
}