41ee614d33
The English template from the Localization Utility repo is out of date versus the shipped game, so some strings never matched and silently fell back to English. Extracted the game's own TranslationTable_XML from resources.assets and diffed all three tables against ours. Left in English (now translated): - the Vessel district signs (Stepping Stone / Anglerfish Overlook / Eye Shrine), which had also lost their <color=orange> markup - "Black Hole Forge controls" - Marl's "Sigh... I suppose it's my duty as mayor" (lost its <Color=#808080ff>) - Gneiss's "maybe someone needs a new porch" - "High Energy Lab Trailhead" had lost its colour markup Keys the game has that we lacked (17 total): - ship log "...a conscious observer..." — the template misspells it "concious" - 6 UI strings: Invert Look (Horizontal) options and their tooltips - two Sun Station lines where the template writes <pause>, the game <Pause> - the divergence-meter easter egg and the ASCII-art loading screens Both spellings are shipped where the template and the game disagree, so either build matches. Audit now reports 0 missing keys and 0 unintentional English leaks across 2434 dialogue + 484 ship log + 820 UI entries. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
124 lines
8.1 KiB
Markdown
124 lines
8.1 KiB
Markdown
# Review notes — things to check in the Slovak human review pass
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Consolidated list of wordplay, coined terms, gender guesses, and register calls
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that the machine-assisted first pass flagged. Work through these with a
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Slovak-speaking eye. Grouped by type; `idx` = position in the flat `<entry>`
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list where useful. See [`glossary.md`](glossary.md) and [`../PLAN.md`](../PLAN.md)
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for the locked terms and per-batch context.
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---
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## 1. Puns & wordplay (hardest to get right)
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| Where | English | Current SK | Note |
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|---|---|---|---|
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| Gabbro, satellite (idx ~460–466) | "Ol' Spacey" (the deep-space satellite; "Ol'" = affectionate "old") | **Vesmírko** | Nickname folded to a diminutive that carries affection via form, not oldness. Line 465 ("'Ol'' is more a term of affection") therefore explains *starký/old* while the name is *Vesmírko* — mild disconnect. Consider a nickname that keeps the "old" beat, e.g. *Starký* / *Vesmírko starký*. |
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| Gabbro (idx 1353) | "you just got **Feldsparred**" | *...práve ťa **Feldsparovalo*** | Invented verb from a name; keep or rework. |
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| Gabbro (idx 399 etc.) | "**Statue Island** ...Get it?" (it's the *island* with the *statue*) | **Ostrov sôch** ...Chápeš? | The "get it?" gag barely lands in SK since the wordplay is thin even in EN. OK, but confirm. |
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| Chert (idx 1979) | "Keep **an eye or four** on the stars" (Hearthians have >2 eyes) | *Maj oko, aj štyri, na hviezdach* | ✅ reworded per review (was *Maj oči — pokojne aj štyri —*). |
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| Player self (idx 252) | "we are the **Feldspar** of weird time stuff" | *sme **Feldsparom** čudných časových vecí* | Idiom "the X of Y"; fine but review. |
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| Ghost-matter kid (idx 1702) | "All **pew pew pew**!" | *Také **pyu pyu pyu**!* | Onomatopoeia choice. |
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| Feldspar note (idx 1350) | "Hornfels, **ya burnt marshmallow**" (insult) | *Hornfels, ty **pripálený marshmallow*** | Insult + the kept loanword *marshmallow* (see §2). |
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| Porphy, sap wine (idx 1476, 1478, 1490) | "**The Good Stuff**"; bottles labeled "structural collapse" / "house fire" | **Tá Dobrota** (standardized; was mixed *To Pravé*/*Tá Dobrota*); „zrútenie konštrukcie" / „požiar domu" | Bar/booze humor; Porphy is **feminine** (§3). |
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| Chert (idx 1994) | "On a **scale of one to dead**, I'd give it a seven or eight" | *Na škále **od jeden po smrť**...* | Keep the deadpan. |
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| Feldspar jellyfish journal (idx 2181) | "Boring crashes: 0 (a personal best!)" / "entry #... 'not 1'" | translated literally | Feldspar's swagger; check voice. |
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| Fishing rhymes (idx 1540, 1567, 1576) | fishing rhyme/song/tune couplets (the 3rd deliberately fails to rhyme) | rendered **loosely to keep a rhyme** | ✅ 1567 reworked to *…ech, asi mi nesedí táto **návnadička*** (rhymes *pesnička/návnadička*, keeps "bait is wrong"). 1576 intentionally drops the rhyme (matches the EN joke). |
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| Nomai, Pye/Ramie (batch 5–6) | "gas / aeriform" state-of-matter puns; Pye's supernova/"gas" humor | flagged in batch notes | Physics/gas double meaning — verify it survives. |
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| Nomai, Conoy (batch 6) | "lose his head" joke | flagged | Idiom. |
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| Nomai, Melorae (batch 7) | "my **sedimentary** friend" (geologist pun) | flagged | Rock pun on "sedentary". |
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| Nomai idiom (glossary) | "on the other **appendage**" (hand-joke; Nomai have appendages) | **Na druhej končatine** | Locked, but re-read in context. |
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| Idaea (batch 11) | Sun Station "mission" humor | flagged | Deadpan Nomai humor. |
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**Character names are themselves geology/rock puns** (Slate, Feldspar, Gabbro,
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Chert, Gneiss, Tuff, Tephra, Porphy, Arkose, Mica, Moraine, Hornfels, …) — kept
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in English by design (see glossary §1). No action unless we ever localize names.
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---
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## 2. Coined / provisional terms (no prior canon — confirm rendering)
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| English | Current SK | Status |
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|---|---|---|
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| Ol' Spacey | **Vesmírko** | provisional (see §1) |
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| Statue Island (Gabbro's coinage) | **Ostrov sôch** | provisional |
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| Lunar Outpost (Esker's, on the Attlerock) | **Mesačná základňa** | provisional |
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| Youngbark Crater | **Kráter Mladej kôry** | provisional (blockC) |
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| Quantum Grove Crater | **Kráter Kvantového hája** | provisional (blockC) |
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| The Good Stuff (sap wine) | **Tá Dobrota** | standardized this pass |
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| marshmallow | **marshmallow** (kept) | decide: keep loanword or *sladká pena*? Be consistent. |
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| Twilight Twin (Nomai warp-tower lines) | **Súmračné dvojča** | ❓ unusual term — confirm meaning/rendering |
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| Echoes of the Eye (DLC title) | **Ozveny Oka** in prose | ❓ keep EN on store/menu title strings? |
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| Distant Nomai places (batch 10) | **Súmračná galaxia**, **Čierna skala**, **Jasná iskra** | flagged |
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---
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## 3. Gender — cross-checked against the Czech mod ✅
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Outer Wilds uses **they/them for all Hearthians**; Slovak forces a gender, so the
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first pass **defaulted masculine**. We then cross-checked every gendered
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self-reference against `shippy/outer-wilds-czech` (Czech is also grammatically
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gendered) — only **3** disagreements surfaced across the whole file, now resolved:
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- **Arkose** (ghost-matter kid) → **corrected to feminine** (*Slyšela jsem*).
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- **Porphy** (sap-wine maker) → **corrected to feminine** (*dolila dávku*).
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- **Filix** — Czech has her masculine, but English says *"her note"*, so she
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**stays feminine** (English canon wins).
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- Also flipped the **hide-and-seek kid** at idx 1627 to feminine (*Chtěla
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jsem… otravná*).
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**Confirmed masculine** (Czech agrees): Chert, Esker, Gabbro, Riebeck, Feldspar,
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Gneiss, Marl, Mica, Spinel, Tektite, Tuff, Hornfels, Hal, Gossan, Slate.
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**Undetermined** (no gendered self-reference either side; left masculine): Galena,
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Rutile, Tephra, Moraine — worth a glance in-game but low-risk.
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**Locked female (EN cues):** Solanum, Poke, Clary, Ramie, Pye, Filix, Melorae,
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Privet. **Locked male:** Annona, Coleus, Avens, Plume, Idaea.
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---
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## 4. Register & length
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- **Nomai text walls** — keep the formal, precise, courteous voice; watch length
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vs. the in-game panels (utility supports variable length, but very long walls
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should stay tight).
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- **Chert's panic stammer** (idx 2029–2031, 2076–2077) — rendered as
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*a-a-ale / d-d-dúfam / m-možno*. Check it reads as anxious, not broken.
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- **Kids' register** — playful, casual *ty*; player often *mláďa*. Make sure the
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kid voices don't sound adult.
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- **Player self-talk** (the "two of you" convo, idx 169–308) — both speakers are
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the player, masculine, mutual *ty*; screams left verbatim.
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---
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## 5b. Coined this pass (audit against the game's own table, 2026-07-21)
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The upstream English template (from the Localization Utility repo) is slightly out
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of date versus the shipped game. Extracting the game's own English
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`TranslationTable_XML` from `resources.assets` and diffing it found 17 keys we
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didn't cover and 7 values still in English. New renderings to sanity-check:
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| English | Current SK | Note |
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| Stepping Stone District | **Štvrť nášľapných kameňov** | matches *Jaskyňa nášľapných kameňov* |
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| Anglerfish Overlook District | **Štvrť vyhliadky na udicovku** | matches *Vyhliadka na udicovku* |
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| Eye Shrine District | **Štvrť Svätyne Oka** | new |
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| Black Hole Forge controls | **Ovládanie Kovárne čiernych dier** | was left in English |
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| Divergence Meter / world line | **Merač divergencie** / **svetočiara** | Steins;Gate easter egg |
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| *El Psy Congroo* | left verbatim | Steins;Gate catchphrase, not translatable |
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Two dialogue keys (`sun station 2`, `sun station 5a`) had `<pause>` in the template
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where the game has `<Pause>`; both spellings are now present so either build matches.
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Likewise the ship log key for Solanum entering the Eye: the template misspells
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*concious*, the game says *conscious* — both are shipped.
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**Re-run the audit after any game update** — it is the only reliable way to catch
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strings the template is missing.
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---
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## 5. Left verbatim on purpose (not for translation)
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Panic-scream onomatopoeia (idx 174, 267–286), sick-noises (*Hurgh…*, idx
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1666/1685), shy-kid silences (`…`), Kickstarter backer credit **names** (idx
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2408–2415), and the ASCII-art easter eggs (idx 2416–2418, only embedded words
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like LOADING → *NAČÍTAVA SA* were translated). Leave these as-is.
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