b4359c0458
The working notes, the roadmap, the glossary and the review notes are on the wiki; README points there. assets/Translation.xml stays -- it is the mod. 1.0.0: both the base game and Echoes of the Eye are translated, which was the whole goal. manifest.json said 0.1.0 because nothing had ever changed it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
33 lines
1.1 KiB
Markdown
33 lines
1.1 KiB
Markdown
# Changelog
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Kept as the work happens, not assembled at release time. Format is
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[Keep a Changelog](https://keepachangelog.com/en/1.1.0/); versions follow
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[SemVer](https://semver.org/spec/v2.0.0.html).
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## Unreleased
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## 1.0.0 — 2026-08-08
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The first tagged version: *Outer Wilds* and *Echoes of the Eye* are translated,
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which is what this mod set out to do.
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### Added
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- Slovak localization of *Outer Wilds* and *Echoes of the Eye*, as an OWML mod
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built on `xen.LocalizationUtility`.
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- A fixed glossary of proper nouns and recurring terms, so names stay consistent
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across the whole script.
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### Changed
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- The documentation left the repository. The working notes, the phase roadmap,
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the glossary and the in-game review notes are now the
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[wiki](https://git.houmeres.sk/Houmeres/Outer-Wilds-SK-Translation-Mod/wiki),
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and the history was rewritten in the same pass so they are not present at any
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commit. `assets/Translation.xml` stays here — it ships with the mod.
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### Note on history
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Any clone taken before 2026-08-08 has a different history and should be
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discarded rather than merged.
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