Jaroslav Beneš bea593732d Strip the font bundle to 59 KB and replace the polling sweep with a hook
The bundle was built by rewriting the Korean translation mod's asset bundle, so
it still carried everything that mod needed and we did not: three unused font
assets, their materials and textures, and a .resS stream holding two 2048x2048
atlases. Deleted those, dropped the stream, and rewrote m_Container and
m_PreloadTable to reference only the four surviving objects. 862 KB -> 59 KB,
verified by reloading: the embedded font still round-trips as Cabin with full
Slovak coverage and the Gill Sans MT metrics.

The 2s sweep existed to catch labels whose font the game reassigns without any
text change, which happens on a language switch. A postfix on the Text.font
setter catches exactly that, at the moment it happens rather than up to two
seconds later, and costs nothing when idle. Re-entry is safe: our own assignment
fires the hook once, which finds the state already correct and returns.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 21:46:47 +02:00
2026-07-20 07:57:18 +00:00

Outer Wilds — Slovenský preklad / Slovak Translation Mod

Neoficiálny slovenský preklad hry Outer Wilds (základná hra + rozšírenie Echoes of the Eye). Pridáva do hry jazyk Slovenčina.

An unofficial Slovak (slovenčina) translation mod for Outer Wilds, covering the base game and the Echoes of the Eye DLC.

Stav / Status: 🚧 Work in progress — the mod scaffold and translation are being built. See PLAN.md for the roadmap.

Outer Wilds officially ships in 12 languages; Slovak is not one of them. This mod adds it as a new selectable language using the community localization framework — no changes to the game's own files are required.


How it works

The mod is a small OWML mod that registers a new language through Interplanetary Polyglot / Localization Utility (xen.LocalizationUtility). All translated text lives in a single assets/Translation.xml; the utility swaps the game's strings for the Slovak ones at runtime.

Installation

  1. Install the Outer Wilds Mod Manager.
  2. Install this mod through the Mod Manager. Its dependency Interplanetary Polyglot (xen.LocalizationUtility) will be pulled in automatically.
  3. Launch the game via the Mod Manager.
  4. In Settings → Language, choose Slovenčina.
    • Tip: the optional Language Swap mod lets you switch language in-game with Ctrl+L.

Until the first release is published, the mod is not yet in the Mod Manager database — see PLAN.md for how to build it from source.

Contributing / Prispievanie

Translation fixes are very welcome — the goal is natural, consistent Slovak.

  • Report mistranslations or awkward phrasing as an issue.
  • Edit only the <value> of each entry in assets/Translation.xml. Never change the <key> — it is the English identifier the game matches on.
  • Preserve all inline formatting exactly, e.g. &lt;color=orange&gt;…&lt;/color&gt;, &lt;i&gt;, and speaker prefixes like POKE:.
  • Follow the terminology in docs/glossary.md so names (Nomai, the Eye, Ash Twin Project, …) stay consistent across the whole game.

See CLAUDE.md for the full conventions and repo layout.

License & disclaimer

The original mod code and the Slovak translation in this repository are released under the MIT License.

The bundled fallback font in assets/slovakfont is Cabin by the Cabin Project Authors, used under the SIL Open Font License 1.1 (see assets/Cabin-OFL.txt). The game's own menu and HUD fonts were never baked with Slovak caron glyphs, so those labels are redrawn with a font that has them — preferably one of the game's own dynamic fonts, and Cabin only where it ships none. See SlovakFont.cs, and the preferGameTypeface setting if you would rather have Cabin everywhere.

This is an unofficial fan project. It is not affiliated with, approved by, or endorsed by Mobius Digital or Annapurna Interactive. Outer Wilds, its story, dialogue, characters, and other assets are © Mobius Digital / Annapurna Interactive; the underlying game text remains their property and is used here under Mobius Digital's Fan Content Policy. The MIT license covers only this project's own contributions, not the source material.

Credits

  • Mobius Digital / Annapurna InteractiveOuter Wilds.
  • xen-42 — the Localization Utility / Interplanetary Polyglot framework this mod is built on.
  • The Outer Wilds modding community.
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1.0.0 Latest
2026-08-08 16:41:47 +00:00
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