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docs/glossary.md: lock tone/register (informal ty) and propose Slovak renderings for proper nouns and recurring terms — peoples, celestial bodies, story/artifacts, and UI/tools. Confident rows marked locked; debatable ones flagged for the Slovak review pass. Mark Phase 4 in progress in PLAN.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
6.5 KiB
6.5 KiB
Glossary / Slovník — Outer Wilds SK
Fixed Slovak renderings for proper nouns and recurring terms, so names stay
identical everywhere in assets/Translation.xml. Follow this file when
translating; propose changes here (not ad-hoc in the XML).
Status: first draft. This is a machine-assisted starting point — every
❓ reviewrow still needs a Slovak-speaking review pass before it is final.🔒 lockedrows are considered settled unless there's a strong reason.
0. Tone & register (locked)
- Address the player informally — ty, not vy. Outer Wilds has a warm, around-the-campfire tone; the Hearthians are your friends. Use ty / informal imperatives (e.g. "Pozri sa", not "Pozrite sa") throughout menus, prompts, and dialogue.
- Sentence case for UI labels (Slovak convention), not Title Case.
- Keep the source's voice per speaker. Nomai text is formal and precise; Hearthian dialogue is casual. Register can shift by speaker, but the player is always addressed as ty.
- Diacritics always — á ä č ď é í ĺ ľ ň ó ô ŕ š ť ú ý ž. Never strip them.
1. General rules
- Never edit
<key>. Translate only<value>. (SeeCLAUDE.md.) - Preserve inline markup verbatim:
<color=…>…</color>,<i>…</i>, entities< > &. Translate the words, keep the tags and the exact color names (lightblue,orange, …). - Keep speaker prefixes verbatim:
POKE:,CLARY:,SOLANUM:, etc. — do not translate or reorder the label. - Declension: Slovak inflects. A glossary entry gives the base (nominative) form; decline it naturally in context (na Timber Hearth, z Dark Bramble, Nomajom). Keep the stem/spelling from this table so search-and-replace stays reliable.
- Character names are kept in English (they're geology terms — Hornfels, Slate, Gabbro, Riebeck, Feldspar, Chert, Esker, Hal, Gossan, Marl, Tuff, Tephra, Galena, Moraine, Rutile, Spinel, Mica, Porphy, Arkose…). Decline where natural: Gabbrovi, s Riebeckom, Hala.
2. Peoples & beings
| English | Slovak | Status | Notes |
|---|---|---|---|
| Nomai (species & individual) | Nomai | 🔒 | Treat as indeclinable proper noun where possible; if declined, stem Nomaj- (Nomajovia pl., Nomajom). Keep spelling Nomai in nominative for consistency. |
| Hearthian(s) | Hearthian (sg.), Hearthiani (pl.) | ❓ | Adj. hearthiansky. Alt. considered: fully Slovak coinage — rejected for recognizability. |
| the Owlks (DLC, fan term) | Owlk (sg.), Owlkovia (pl.) | ❓ | The game never names them; community term. Keep as loanword. |
3. Celestial bodies & places
Decision: meaningful, evocative names are translated (they read as flavor,
not as labels); plain proper-noun place names are kept in English. All
still ❓ review.
| English | Slovak | Status | Notes |
|---|---|---|---|
| the Sun | Slnko | 🔒 | |
| Sun Station | Slnečná stanica | 🔒 | |
| Timber Hearth (home planet) | Timber Hearth | ❓ | Kept in English. Alt.: Drevený kozub — evocative but risky for a home-planet name. |
| The Attlerock (moon) | Attlerock | ❓ | Kept. |
| Brittle Hollow | Brittle Hollow | ❓ | Kept. Alt.: Krehká dutina. |
| Hollow's Lantern (moon) | Hollow's Lantern | ❓ | Kept. Alt.: Lampáš. |
| Hourglass Twins | Presýpacie dvojčatá | ❓ | Ember + Ash together. |
| Ember Twin | Žeravé dvojča | ❓ | ember = žeravý uhlík/pahreba. |
| Ash Twin | Popolavé dvojča | ❓ | ash = popol. Keep consistent with "Ash Twin Project" below. |
| Giant's Deep | Obrova hlbina | ❓ | Alt.: keep "Giant's Deep". |
| Dark Bramble | Temné tŕnie | ❓ | bramble = tŕnie/ostružina. |
| The Interloper (comet) | Votrelec | ❓ | interloper = votrelec. |
| Quantum Moon | Kvantový mesiac | 🔒 | |
| White Hole / Black Hole | biela diera / čierna diera | 🔒 | Lowercase (common noun). |
| Black Hole Forge | Vyhňa čiernej diery | ❓ | forge = vyhňa. |
| The Stranger (DLC) | Cudzinec | ❓ | Alt.: keep "The Stranger". |
| Echoes of the Eye (DLC title) | Ozveny Oka | ❓ | DLC name; may also stay in English on store/menus. |
4. Story, projects & artifacts
| English | Slovak | Status | Notes |
|---|---|---|---|
| the Eye of the Universe | Oko vesmíru | 🔒 | Short form: Oko. Keep any color markup around "Eye". |
| the Eye (short) | Oko | 🔒 | |
| Eye Signal | signál Oka | ❓ | |
| Ash Twin Project | Projekt Popolavého dvojčaťa | ❓ | 106 hits — high impact. If too long for UI, consider keeping "Ash Twin Project". Must match the "Ash Twin" choice above. |
| the Vessel (Nomai ship) | Plavidlo | ❓ | vessel = plavidlo. |
| Warp Core | warpové jadro | ❓ | Alt.: deformačné jadro. |
| Advanced Warp Core | pokročilé warpové jadro | ❓ | |
| Ghost Matter | prízračná hmota | ❓ | |
| the Nomai statue | socha Nomai | ❓ | |
| supernova | supernova | 🔒 | |
| the time loop | časová slučka | 🔒 |
5. Tools, UI & systems
| English | Slovak | Status | Notes |
|---|---|---|---|
| ship log | lodný denník | 🔒 | |
| Rumor Mode (ship log) | režim fám | ❓ | |
| Map Mode (ship log) | režim mapy | 🔒 | |
| Signalscope | Signalscope | ❓ | Device name; kept. Alt.: Signáloskop. |
| Little Scout / Scout | Prieskumník | ❓ | The camera probe. Alt.: Skaut, sonda. |
| Scout Launcher | vrhač prieskumníka | ❓ | Match the "Scout" choice. |
| the Translator (Nomai) | Prekladač | 🔒 | |
| Autopilot | autopilot | 🔒 | |
| Landing Camera | pristávacia kamera | 🔒 |
6. Open questions (resolve during review)
- Planet names — translate or keep? Section 3 currently mixes both (translate the evocative ones, keep the plain proper nouns). A native reviewer should confirm this reads naturally and isn't jarringly inconsistent. The single biggest downstream dependency is Ash Twin → Ash Twin Project (106 hits).
- "Nomai" declension — keep fully indeclinable, or allow the Nomaj- stem in oblique cases? Affects many dialogue lines.
- UI length — some Slovak renderings are longer than the English (e.g. Projekt Popolavého dvojčaťa). Verify against on-screen space in Phase 6/7; fall back to the English term where it overflows.
- DLC titles (Echoes of the Eye, The Stranger) — translate in prose but possibly keep English where they function as a product/title.