Files
Outer-Wilds-SK-Translation-Mod/docs/glossary.md
T
Jaroslav Beneš ffd6bbe6b5 Add first-draft glossary (Phase 4)
docs/glossary.md: lock tone/register (informal ty) and propose Slovak
renderings for proper nouns and recurring terms — peoples, celestial
bodies, story/artifacts, and UI/tools. Confident rows marked locked;
debatable ones flagged for the Slovak review pass. Mark Phase 4 in
progress in PLAN.md.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-20 10:15:23 +02:00

6.5 KiB

Glossary / Slovník — Outer Wilds SK

Fixed Slovak renderings for proper nouns and recurring terms, so names stay identical everywhere in assets/Translation.xml. Follow this file when translating; propose changes here (not ad-hoc in the XML).

Status: first draft. This is a machine-assisted starting point — every ❓ review row still needs a Slovak-speaking review pass before it is final. 🔒 locked rows are considered settled unless there's a strong reason.


0. Tone & register (locked)

  • Address the player informally — ty, not vy. Outer Wilds has a warm, around-the-campfire tone; the Hearthians are your friends. Use ty / informal imperatives (e.g. "Pozri sa", not "Pozrite sa") throughout menus, prompts, and dialogue.
  • Sentence case for UI labels (Slovak convention), not Title Case.
  • Keep the source's voice per speaker. Nomai text is formal and precise; Hearthian dialogue is casual. Register can shift by speaker, but the player is always addressed as ty.
  • Diacritics always — á ä č ď é í ĺ ľ ň ó ô ŕ š ť ú ý ž. Never strip them.

1. General rules

  • Never edit <key>. Translate only <value>. (See CLAUDE.md.)
  • Preserve inline markup verbatim: &lt;color=…&gt;…&lt;/color&gt;, &lt;i&gt;…&lt;/i&gt;, entities &lt; &gt; &amp;. Translate the words, keep the tags and the exact color names (lightblue, orange, …).
  • Keep speaker prefixes verbatim: POKE:, CLARY:, SOLANUM:, etc. — do not translate or reorder the label.
  • Declension: Slovak inflects. A glossary entry gives the base (nominative) form; decline it naturally in context (na Timber Hearth, z Dark Bramble, Nomajom). Keep the stem/spelling from this table so search-and-replace stays reliable.
  • Character names are kept in English (they're geology terms — Hornfels, Slate, Gabbro, Riebeck, Feldspar, Chert, Esker, Hal, Gossan, Marl, Tuff, Tephra, Galena, Moraine, Rutile, Spinel, Mica, Porphy, Arkose…). Decline where natural: Gabbrovi, s Riebeckom, Hala.

2. Peoples & beings

English Slovak Status Notes
Nomai (species & individual) Nomai 🔒 Treat as indeclinable proper noun where possible; if declined, stem Nomaj- (Nomajovia pl., Nomajom). Keep spelling Nomai in nominative for consistency.
Hearthian(s) Hearthian (sg.), Hearthiani (pl.) Adj. hearthiansky. Alt. considered: fully Slovak coinage — rejected for recognizability.
the Owlks (DLC, fan term) Owlk (sg.), Owlkovia (pl.) The game never names them; community term. Keep as loanword.

3. Celestial bodies & places

Decision: meaningful, evocative names are translated (they read as flavor, not as labels); plain proper-noun place names are kept in English. All still ❓ review.

English Slovak Status Notes
the Sun Slnko 🔒
Sun Station Slnečná stanica 🔒
Timber Hearth (home planet) Timber Hearth Kept in English. Alt.: Drevený kozub — evocative but risky for a home-planet name.
The Attlerock (moon) Attlerock Kept.
Brittle Hollow Brittle Hollow Kept. Alt.: Krehká dutina.
Hollow's Lantern (moon) Hollow's Lantern Kept. Alt.: Lampáš.
Hourglass Twins Presýpacie dvojčatá Ember + Ash together.
Ember Twin Žeravé dvojča ember = žeravý uhlík/pahreba.
Ash Twin Popolavé dvojča ash = popol. Keep consistent with "Ash Twin Project" below.
Giant's Deep Obrova hlbina Alt.: keep "Giant's Deep".
Dark Bramble Temné tŕnie bramble = tŕnie/ostružina.
The Interloper (comet) Votrelec interloper = votrelec.
Quantum Moon Kvantový mesiac 🔒
White Hole / Black Hole biela diera / čierna diera 🔒 Lowercase (common noun).
Black Hole Forge Vyhňa čiernej diery forge = vyhňa.
The Stranger (DLC) Cudzinec Alt.: keep "The Stranger".
Echoes of the Eye (DLC title) Ozveny Oka DLC name; may also stay in English on store/menus.

4. Story, projects & artifacts

English Slovak Status Notes
the Eye of the Universe Oko vesmíru 🔒 Short form: Oko. Keep any color markup around "Eye".
the Eye (short) Oko 🔒
Eye Signal signál Oka
Ash Twin Project Projekt Popolavého dvojčaťa 106 hits — high impact. If too long for UI, consider keeping "Ash Twin Project". Must match the "Ash Twin" choice above.
the Vessel (Nomai ship) Plavidlo vessel = plavidlo.
Warp Core warpové jadro Alt.: deformačné jadro.
Advanced Warp Core pokročilé warpové jadro
Ghost Matter prízračná hmota
the Nomai statue socha Nomai
supernova supernova 🔒
the time loop časová slučka 🔒

5. Tools, UI & systems

English Slovak Status Notes
ship log lodný denník 🔒
Rumor Mode (ship log) režim fám
Map Mode (ship log) režim mapy 🔒
Signalscope Signalscope Device name; kept. Alt.: Signáloskop.
Little Scout / Scout Prieskumník The camera probe. Alt.: Skaut, sonda.
Scout Launcher vrhač prieskumníka Match the "Scout" choice.
the Translator (Nomai) Prekladač 🔒
Autopilot autopilot 🔒
Landing Camera pristávacia kamera 🔒

6. Open questions (resolve during review)

  1. Planet names — translate or keep? Section 3 currently mixes both (translate the evocative ones, keep the plain proper nouns). A native reviewer should confirm this reads naturally and isn't jarringly inconsistent. The single biggest downstream dependency is Ash Twin → Ash Twin Project (106 hits).
  2. "Nomai" declension — keep fully indeclinable, or allow the Nomaj- stem in oblique cases? Affects many dialogue lines.
  3. UI length — some Slovak renderings are longer than the English (e.g. Projekt Popolavého dvojčaťa). Verify against on-screen space in Phase 6/7; fall back to the English term where it overflows.
  4. DLC titles (Echoes of the Eye, The Stranger) — translate in prose but possibly keep English where they function as a product/title.