Fix untranslated strings found by diffing against the game's own table

The English template from the Localization Utility repo is out of date versus
the shipped game, so some strings never matched and silently fell back to
English. Extracted the game's own TranslationTable_XML from resources.assets
and diffed all three tables against ours.

Left in English (now translated):
- the Vessel district signs (Stepping Stone / Anglerfish Overlook / Eye Shrine),
  which had also lost their <color=orange> markup
- "Black Hole Forge controls"
- Marl's "Sigh... I suppose it's my duty as mayor" (lost its <Color=#808080ff>)
- Gneiss's "maybe someone needs a new porch"
- "High Energy Lab Trailhead" had lost its colour markup

Keys the game has that we lacked (17 total):
- ship log "...a conscious observer..." — the template misspells it "concious"
- 6 UI strings: Invert Look (Horizontal) options and their tooltips
- two Sun Station lines where the template writes <pause>, the game <Pause>
- the divergence-meter easter egg and the ASCII-art loading screens

Both spellings are shipped where the template and the game disagree, so either
build matches. Audit now reports 0 missing keys and 0 unintentional English
leaks across 2434 dialogue + 484 ship log + 820 UI entries.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Jaroslav Beneš
2026-07-21 09:02:42 +02:00
parent 59ff1bf86a
commit 41ee614d33
2 changed files with 290 additions and 15 deletions
+26
View File
@@ -89,6 +89,32 @@ Privet. **Locked male:** Annona, Coleus, Avens, Plume, Idaea.
---
## 5b. Coined this pass (audit against the game's own table, 2026-07-21)
The upstream English template (from the Localization Utility repo) is slightly out
of date versus the shipped game. Extracting the game's own English
`TranslationTable_XML` from `resources.assets` and diffing it found 17 keys we
didn't cover and 7 values still in English. New renderings to sanity-check:
| English | Current SK | Note |
|---|---|---|
| Stepping Stone District | **Štvrť nášľapných kameňov** | matches *Jaskyňa nášľapných kameňov* |
| Anglerfish Overlook District | **Štvrť vyhliadky na udicovku** | matches *Vyhliadka na udicovku* |
| Eye Shrine District | **Štvrť Svätyne Oka** | new |
| Black Hole Forge controls | **Ovládanie Kovárne čiernych dier** | was left in English |
| Divergence Meter / world line | **Merač divergencie** / **svetočiara** | Steins;Gate easter egg |
| *El Psy Congroo* | left verbatim | Steins;Gate catchphrase, not translatable |
Two dialogue keys (`sun station 2`, `sun station 5a`) had `<pause>` in the template
where the game has `<Pause>`; both spellings are now present so either build matches.
Likewise the ship log key for Solanum entering the Eye: the template misspells
*concious*, the game says *conscious* — both are shipped.
**Re-run the audit after any game update** — it is the only reliable way to catch
strings the template is missing.
---
## 5. Left verbatim on purpose (not for translation)
Panic-scream onomatopoeia (idx 174, 267286), sick-noises (*Hurgh…*, idx