Lock brand/title handling: the game title "Outer Wilds", the space
program "Outer Wilds Ventures", and "the Outer Wilds" on the chart poster
stay verbatim (named brand, like a company name); only surrounding Slovak
is inflected. UI already matches this — no string changes needed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Machine-assisted first pass over the entire <table_ui> section — all 814
UI/menu strings translated to Slovak. Integer <key> IDs left untouched;
preserved \n newline markers, <!> input-prompt tokens, <Profile Name>
placeholder, and color/italic markup verbatim. Casing mirrors the source
(ALL-CAPS button labels stay caps). Uses the glossary's tone (informal ty)
and term renderings. XML re-verified well-formed; mod still builds.
Still needs the Slovak review pass, especially the place-name renderings
flagged in docs/glossary.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
docs/glossary.md: lock tone/register (informal ty) and propose Slovak
renderings for proper nouns and recurring terms — peoples, celestial
bodies, story/artifacts, and UI/tools. Confident rows marked locked;
debatable ones flagged for the Slovak review pass. Mark Phase 4 in
progress in PLAN.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 2 (mod skeleton) + Phase 3 (import English source):
- manifest.json / SlovakTranslation.cs / ILocalizationAPI.cs registering
"Slovenčina" via xen.LocalizationUtility (Interplanetary Polyglot).
- SlovakTranslation.csproj / .sln building net48 against the OWML and
OuterWildsGameLibs NuGet packages — no game install needed to compile.
- assets/Translation.xml: English source template (896 KB, 2424 entries,
keys == values) to be translated into Slovak.
- Project docs (README/PLAN/CLAUDE) and .gitignore.
Build verified: dotnet build -c Release stages a loadable mod folder.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>