29 lines: the Nomai clan debating how to obtain the advanced warp core for the Ash Twin Project (Oeno, Clary, Poke, Idaea, Avens, Cassava, Spire, Mitis), Poke's personal reflections, and the Vessel's escape-pod launch / crash computer log. Poke & Clary feminine, Annona masculine (recorded in glossary). Glossary terms applied (Projekt Dvojčaťa Popolu, Plavidlo, Zlieváreň čiernej diery, Únikový modul); markup, speaker prefixes, and entry 42's internal newline preserved. Verified: XML well-formed; keys identical; only these 29 values changed; markup tokens intact; ship log/UI/rest byte-unchanged; mod builds. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
10 KiB
Glossary / Slovník — Outer Wilds SK
Fixed Slovak renderings for proper nouns and recurring terms, so names stay
identical everywhere in assets/Translation.xml. Follow this file when
translating; propose changes here (not ad-hoc in the XML).
Status: place names & proper nouns reviewed and locked (2026-07-20, the "go risky" pass — planet names are translated, not kept in English). Rows still marked
❓ reviewneed the Slovak-speaking review pass before they are final;🔒 lockedrows are settled unless there's a strong reason. The UI/menus translation inTranslation.xmlhas been re-passed to match the locked terms.
0. Tone & register (locked)
- Address the player informally — ty, not vy. Outer Wilds has a warm, around-the-campfire tone; the Hearthians are your friends. Use ty / informal imperatives (e.g. "Pozri sa", not "Pozrite sa") throughout menus, prompts, and dialogue.
- UI casing mirrors the source. The game bakes capitalization into the strings (many buttons are ALL-CAPS in the data), so ALL-CAPS English → ALL-CAPS Slovak; otherwise sentence case. Fixed proper names (Skaut, Signáloskop, Dvojča Popolu, …) keep the capitalization given in this glossary.
- Keep the source's voice per speaker. Nomai text is formal and precise; Hearthian dialogue is casual. Register can shift by speaker, but the player is always addressed as ty.
- Diacritics always — á ä č ď é í ĺ ľ ň ó ô ŕ š ť ú ý ž. Never strip them.
- Narrator gender (locked): the player-character is canonically genderless, but Slovak past tense forces a gender. Use masculine for the player's first-person log/dialogue voice (Našiel som, Videl som, Vypustil som). Named characters take their English gender where given (Solanum = feminine; Coleus = masculine); the singular-they travelers (Riebeck, Feldspar, Gabbro, Esker, Chert) default to masculine.
1. General rules
- Never edit
<key>. Translate only<value>. (SeeCLAUDE.md.) - Preserve inline markup verbatim:
<color=…>…</color>,<i>…</i>, entities< > &. Translate the words, keep the tags and the exact color names (lightblue,orange, …). - Keep speaker prefixes verbatim:
POKE:,CLARY:,SOLANUM:, etc. — do not translate or reorder the label. - Declension: Slovak inflects. A glossary entry gives the base (nominative) form; decline it naturally in context (na Drevenom kozube, z Temného tŕnia, do Krehkej dutiny). Keep the stem/spelling from this table so search-and-replace stays reliable. Nomai is the one exception — see below.
- Brand / title names stay in English (verbatim): the game title Outer Wilds, the space program Outer Wilds Ventures, and "the Outer Wilds" on the Planetary Chart poster. They're the actual named brand in the game (like a company name — you wouldn't translate "SpaceX"). Inflect the surrounding Slovak, not the name: v hre Outer Wilds, podporuješ Outer Wilds Ventures.
- Character names are kept in English (they're geology terms — Hornfels, Slate, Gabbro, Riebeck, Feldspar, Chert, Esker, Hal, Gossan, Marl, Tuff, Tephra, Galena, Moraine, Rutile, Spinel, Mica, Porphy, Arkose…). Decline where natural: Gabbrovi, s Riebeckom, Hala.
2. Peoples & beings
| English | Slovak | Status | Notes |
|---|---|---|---|
| Nomai (species & individual) | Nomai | 🔒 | Indeclinable — keep spelling Nomai in every case (sg. = pl.). It's an alien species name; leave it as-is. |
| Hearthian(s) | Kozubčan (sg.), Kozubčania (pl.) | 🔒 | From kozub (→ Drevený kozub). Adj. kozubčiansky. |
| the Owlks (DLC, fan term) | Soví človek (sg.), Soví ľudia (pl.) | 🔒 | The game never names them; "owl-people". |
3. Celestial bodies & places
Decision (locked, "go risky"): place names are translated, including the home planet and moons — not kept in English.
| English | Slovak | Status | Notes |
|---|---|---|---|
| the Sun | Slnko | 🔒 | |
| Sun Station | Slnečná stanica | 🔒 | |
| Timber Hearth (home planet) | Drevený kozub | 🔒 | Home planet. Demonym Kozubčania derives from kozub. |
| The Attlerock (moon) | Skalka | 🔒 | Diminutive of skala — mirrors the "a little rock" pun. |
| Brittle Hollow | Krehká dutina | 🔒 | |
| Hollow's Lantern (moon) | Lampáš | 🔒 | |
| Hourglass Twins | Presýpacie dvojčatá | 🔒 | Ember + Ash together. |
| Ember Twin | Dvojča Uhlíka | 🔒 | Matched pair with Dvojča Popolu (uhlík ↔ popol). |
| Ash Twin | Dvojča Popolu | 🔒 | Drives Projekt Dvojčaťa Popolu (§4). |
| Giant's Deep | Obrova hlbina | 🔒 | |
| Dark Bramble | Temné tŕnie | 🔒 | bramble = tŕnie. |
| The Interloper (comet) | Votrelec | 🔒 | |
| Quantum Moon | Kvantový mesiac | 🔒 | |
| White Hole / Black Hole | biela diera / čierna diera | 🔒 | Lowercase (common noun). |
| Black Hole Forge | Zlieváreň čiernej diery | 🔒 | "Foundry" — forges the warp cores; industrial, not medieval (vyhňa rejected). |
| The Stranger (DLC) | Cudzinec | 🔒 | |
| Echoes of the Eye (DLC title) | Ozveny Oka | ❓ | Translate in prose; may keep English as a store/product title. |
4. Story, projects & artifacts
| English | Slovak | Status | Notes |
|---|---|---|---|
| the Eye of the Universe | Oko vesmíru | 🔒 | Short form: Oko. Keep any color markup around "Eye". |
| the Eye (short) | Oko | 🔒 | |
| Eye Signal | signál Oka | 🔒 | |
| Ash Twin Project | Projekt Dvojčaťa Popolu | 🔒 | Matches Dvojča Popolu (§3). |
| the Vessel (Nomai ship) | Plavidlo | 🔒 | |
| Warp Core | warpové jadro | 🔒 | |
| Advanced Warp Core | pokročilé warpové jadro | 🔒 | |
| Ghost Matter | prízračná hmota | 🔒 | |
| the Nomai statue | socha Nomai | 🔒 | |
| supernova | supernova | 🔒 | |
| the time loop | časová slučka | 🔒 |
5. Tools, UI & systems
| English | Slovak | Status | Notes |
|---|---|---|---|
| ship log | lodný denník | 🔒 | |
| Rumor Mode (ship log) | režim fám | 🔒 | |
| Map Mode (ship log) | režim mapy | 🔒 | |
| Signalscope | Signáloskop | 🔒 | Device name (treated as a proper name, capital S). |
| Little Scout / Scout | Malý Skaut / Skaut | 🔒 | The camera probe; capital S. Decline Skauta, Skautom. |
| Scout Launcher | Odpaľovač Skauta | 🔒 | |
| the Translator (Nomai) | Prekladač | 🔒 | |
| Autopilot | autopilot | 🔒 | |
| Landing Camera | pristávacia kamera | 🔒 |
5b. Ship-log locations & DLC terms (locked, 2026-07-20)
Named places and recurring terms from the ship log. Descriptive location names not listed here are translated literally (River Lowlands → Riečne nížiny, Northern Glacier → Severný ľadovec, Fire Chamber → Ohňová komora, …).
| English | Slovak | Notes |
|---|---|---|
| The Hanging City | Visuté mesto | Brittle Hollow's Nomai city. |
| The Sunless City | Bezslnečné mesto | Ember Twin's Nomai city. |
| Orbital Probe Cannon | Orbitálne delo sondy | Modules: Riadiaci / Štartovací modul, Modul sledovania sondy. |
| Cinder Isles (DLC) | Vyhorené ostrovy | |
| High Energy Lab | Vysokoenergetické laboratórium | |
| White Hole Station | Stanica bielej diery | |
| Gravity Cannon | Gravitačné delo | |
| Tower of Quantum Knowledge / Trials | Veža kvantového poznania / Veža kvantových skúšok | |
| Quantum Shrine | Kvantová svätyňa | Quantum X → kvantový/-á/-é X throughout. |
| Construction Yard | Stavenisko | |
| Nomai Mines / Grave / Shipwreck | Bane / Hrob / Vrak lode Nomai | X Nomai (indeclinable). |
| Escape Pod (1/2/3) | Únikový modul (1/2/3) | |
| the Vessel | Plavidlo | |
| anglerfish | udicovka (pl. udicovky) | The Dark Bramble monster fish. |
| Nomai shuttle | raketoplán Nomai | |
| astral body | nebeské teleso | |
| slide reel (DLC) | kotúč diapozitívov | |
| vault (DLC) | trezor | vault seal → pečať trezoru. |
| the Prisoner (DLC) | Väzeň | An Owlk (Soví človek). |
| Vision Torch / Artifact (DLC) | Fakľa vízií / Artefakt | |
| mural | nástenná maľba | |
| clan | klan | Nomai social group. |
| star system | hviezdna sústava | vs. slnečná sústava = solar system. |
| pilgrimage | púť | Solanum's journey to the Quantum Moon. |
| Nomai character names | kept in English | Solanum, Poke, Clary, Coleus, Melorae, Cassava, Yarrow, Pye, Conoy, Bells, … Decline the surrounding Slovak, not the name. |
Character genders (from English pronoun cues; drives Slovak verb/possessive gender): feminine — Solanum, Poke, Clary (Poke's sister). masculine — Annona, Coleus. Everyone else defaults to masculine until an English cue says otherwise. (Possessive of male Annona: Annonov/-a/-o, e.g. Annonovo jadro.)
6. Resolved decisions (2026-07-20 review)
- Planet names → translated (not kept in English). ✅
- Nomai → indeclinable, kept as-is (alien species name). ✅
- UI length — not a concern: the text display supports variable lengths. ✅
- DLC titles — translate in prose (Ozveny Oka, Cudzinec); keep English
only where a string functions as a store/product title. ✅ (
Echoes of the Eyethe DLC title still❓in §3 for that reason.)
7. Still open
Echoes of the Eyeas a product/menu title — translate everywhere, or keep English on title/store strings? (Prose already uses Ozveny Oka.)- Terms that will surface in the dialogue and ship log phases and aren't fixed yet: the Vessel interior locations, the Hanging City, the Sunless City, the High Energy Lab, the Quantum Shrine, DLC props (Slide Reel → Kotúč diapozitívov, Vision Torch → Fakľa vízií, the Artifact → Artefakt), etc. I'll raise these as we hit each category.