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Outer-Wilds-SK-Translation-Mod/docs/glossary.md
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Jaroslav Beneš 3d667b7013 Translate dialogue batch 2: Vessel / warp-core debate (Phase 5)
29 lines: the Nomai clan debating how to obtain the advanced warp core
for the Ash Twin Project (Oeno, Clary, Poke, Idaea, Avens, Cassava, Spire,
Mitis), Poke's personal reflections, and the Vessel's escape-pod launch /
crash computer log. Poke & Clary feminine, Annona masculine (recorded in
glossary). Glossary terms applied (Projekt Dvojčaťa Popolu, Plavidlo,
Zlieváreň čiernej diery, Únikový modul); markup, speaker prefixes, and
entry 42's internal newline preserved.

Verified: XML well-formed; keys identical; only these 29 values changed;
markup tokens intact; ship log/UI/rest byte-unchanged; mod builds.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-20 13:04:21 +02:00

182 lines
10 KiB
Markdown

# Glossary / Slovník — Outer Wilds SK
Fixed Slovak renderings for proper nouns and recurring terms, so names stay
**identical everywhere** in `assets/Translation.xml`. Follow this file when
translating; propose changes here (not ad-hoc in the XML).
> **Status:** place names & proper nouns reviewed and **locked** (2026-07-20,
> the "go risky" pass — planet names are translated, not kept in English). Rows
> still marked `❓ review` need the Slovak-speaking review pass before they are
> final; `🔒 locked` rows are settled unless there's a strong reason. The UI/menus
> translation in `Translation.xml` has been re-passed to match the locked terms.
---
## 0. Tone & register (locked)
- **Address the player informally — *ty*, not *vy*.** Outer Wilds has a warm,
around-the-campfire tone; the Hearthians are your friends. Use *ty* / informal
imperatives (e.g. *"Pozri sa"*, not *"Pozrite sa"*) throughout menus, prompts,
and dialogue.
- **UI casing mirrors the source.** The game bakes capitalization into the
strings (many buttons are ALL-CAPS in the data), so ALL-CAPS English → ALL-CAPS
Slovak; otherwise sentence case. Fixed proper names (Skaut, Signáloskop, Dvojča
Popolu, …) keep the capitalization given in this glossary.
- **Keep the source's voice per speaker.** Nomai text is formal and precise;
Hearthian dialogue is casual. Register can shift by *speaker*, but the
player is always addressed as *ty*.
- **Diacritics always** — á ä č ď é í ĺ ľ ň ó ô ŕ š ť ú ý ž. Never strip them.
- **Narrator gender (locked):** the player-character is canonically genderless, but
Slovak past tense forces a gender. Use **masculine** for the player's first-person
log/dialogue voice (*Našiel som*, *Videl som*, *Vypustil som*). Named characters
take their English gender where given (**Solanum** = feminine; **Coleus** =
masculine); the singular-*they* travelers (Riebeck, Feldspar, Gabbro, Esker,
Chert) default to **masculine**.
## 1. General rules
- **Never edit `<key>`.** Translate only `<value>`. (See `CLAUDE.md`.)
- **Preserve inline markup verbatim:** `&lt;color=…&gt;…&lt;/color&gt;`,
`&lt;i&gt;…&lt;/i&gt;`, entities `&lt; &gt; &amp;`. Translate the words, keep
the tags and the exact color names (`lightblue`, `orange`, …).
- **Keep speaker prefixes verbatim:** `POKE:`, `CLARY:`, `SOLANUM:`, etc. — do
not translate or reorder the label.
- **Declension:** Slovak inflects. A glossary entry gives the base (nominative)
form; decline it naturally in context (*na Drevenom kozube*, *z Temného tŕnia*,
*do Krehkej dutiny*). Keep the **stem/spelling** from this table so
search-and-replace stays reliable. **Nomai** is the one exception — see below.
- **Brand / title names stay in English (verbatim):** the game title **Outer
Wilds**, the space program **Outer Wilds Ventures**, and "the Outer Wilds" on
the *Planetary Chart* poster. They're the actual named brand in the game (like
a company name — you wouldn't translate "SpaceX"). Inflect the *surrounding*
Slovak, not the name: *v hre Outer Wilds*, *podporuješ Outer Wilds Ventures*.
- **Character names are kept in English** (they're geology terms — Hornfels,
Slate, Gabbro, Riebeck, Feldspar, Chert, Esker, Hal, Gossan, Marl, Tuff,
Tephra, Galena, Moraine, Rutile, Spinel, Mica, Porphy, Arkose…). Decline
where natural: *Gabbrovi*, *s Riebeckom*, *Hala*.
---
## 2. Peoples & beings
| English | Slovak | Status | Notes |
|---|---|---|---|
| Nomai (species & individual) | **Nomai** | 🔒 | **Indeclinable** — keep spelling *Nomai* in every case (sg. = pl.). It's an alien species name; leave it as-is. |
| Hearthian(s) | **Kozubčan** (sg.), **Kozubčania** (pl.) | 🔒 | From *kozub* (→ Drevený kozub). Adj. *kozubčiansky*. |
| the Owlks *(DLC, fan term)* | **Soví človek** (sg.), **Soví ľudia** (pl.) | 🔒 | The game never names them; "owl-people". |
## 3. Celestial bodies & places
Decision (locked, "go risky"): **place names are translated**, including the home
planet and moons — not kept in English.
| English | Slovak | Status | Notes |
|---|---|---|---|
| the Sun | **Slnko** | 🔒 | |
| Sun Station | **Slnečná stanica** | 🔒 | |
| Timber Hearth (home planet) | **Drevený kozub** | 🔒 | Home planet. Demonym *Kozubčania* derives from *kozub*. |
| The Attlerock (moon) | **Skalka** | 🔒 | Diminutive of *skala* — mirrors the "a little rock" pun. |
| Brittle Hollow | **Krehká dutina** | 🔒 | |
| Hollow's Lantern (moon) | **Lampáš** | 🔒 | |
| Hourglass Twins | **Presýpacie dvojčatá** | 🔒 | Ember + Ash together. |
| Ember Twin | **Dvojča Uhlíka** | 🔒 | Matched pair with *Dvojča Popolu* (uhlík ↔ popol). |
| Ash Twin | **Dvojča Popolu** | 🔒 | Drives *Projekt Dvojčaťa Popolu* (§4). |
| Giant's Deep | **Obrova hlbina** | 🔒 | |
| Dark Bramble | **Temné tŕnie** | 🔒 | *bramble* = tŕnie. |
| The Interloper (comet) | **Votrelec** | 🔒 | |
| Quantum Moon | **Kvantový mesiac** | 🔒 | |
| White Hole / Black Hole | **biela diera / čierna diera** | 🔒 | Lowercase (common noun). |
| Black Hole Forge | **Zlieváreň čiernej diery** | 🔒 | "Foundry" — forges the warp cores; industrial, not medieval (*vyhňa* rejected). |
| The Stranger *(DLC)* | **Cudzinec** | 🔒 | |
| Echoes of the Eye *(DLC title)* | **Ozveny Oka** | ❓ | Translate in prose; may keep English as a store/product title. |
## 4. Story, projects & artifacts
| English | Slovak | Status | Notes |
|---|---|---|---|
| the Eye of the Universe | **Oko vesmíru** | 🔒 | Short form: **Oko**. Keep any color markup around "Eye". |
| the Eye (short) | **Oko** | 🔒 | |
| Eye Signal | **signál Oka** | 🔒 | |
| Ash Twin Project | **Projekt Dvojčaťa Popolu** | 🔒 | Matches *Dvojča Popolu* (§3). |
| the Vessel (Nomai ship) | **Plavidlo** | 🔒 | |
| Warp Core | **warpové jadro** | 🔒 | |
| Advanced Warp Core | **pokročilé warpové jadro** | 🔒 | |
| Ghost Matter | **prízračná hmota** | 🔒 | |
| the Nomai statue | **socha Nomai** | 🔒 | |
| supernova | **supernova** | 🔒 | |
| the time loop | **časová slučka** | 🔒 | |
## 5. Tools, UI & systems
| English | Slovak | Status | Notes |
|---|---|---|---|
| ship log | **lodný denník** | 🔒 | |
| Rumor Mode (ship log) | **režim fám** | 🔒 | |
| Map Mode (ship log) | **režim mapy** | 🔒 | |
| Signalscope | **Signáloskop** | 🔒 | Device name (treated as a proper name, capital S). |
| Little Scout / Scout | **Malý Skaut** / **Skaut** | 🔒 | The camera probe; capital S. Decline *Skauta*, *Skautom*. |
| Scout Launcher | **Odpaľovač Skauta** | 🔒 | |
| the Translator (Nomai) | **Prekladač** | 🔒 | |
| Autopilot | **autopilot** | 🔒 | |
| Landing Camera | **pristávacia kamera** | 🔒 | |
---
## 5b. Ship-log locations & DLC terms (locked, 2026-07-20)
Named places and recurring terms from the ship log. Descriptive location names not
listed here are translated literally (River Lowlands → *Riečne nížiny*, Northern
Glacier → *Severný ľadovec*, Fire Chamber → *Ohňová komora*, …).
| English | Slovak | Notes |
|---|---|---|
| The Hanging City | **Visuté mesto** | Brittle Hollow's Nomai city. |
| The Sunless City | **Bezslnečné mesto** | Ember Twin's Nomai city. |
| Orbital Probe Cannon | **Orbitálne delo sondy** | Modules: *Riadiaci / Štartovací modul*, *Modul sledovania sondy*. |
| Cinder Isles *(DLC)* | **Vyhorené ostrovy** | |
| High Energy Lab | **Vysokoenergetické laboratórium** | |
| White Hole Station | **Stanica bielej diery** | |
| Gravity Cannon | **Gravitačné delo** | |
| Tower of Quantum Knowledge / Trials | **Veža kvantového poznania** / **Veža kvantových skúšok** | |
| Quantum Shrine | **Kvantová svätyňa** | *Quantum X**kvantový/-á/-é X* throughout. |
| Construction Yard | **Stavenisko** | |
| Nomai Mines / Grave / Shipwreck | **Bane / Hrob / Vrak lode Nomai** | *X Nomai* (indeclinable). |
| Escape Pod (1/2/3) | **Únikový modul (1/2/3)** | |
| the Vessel | **Plavidlo** | |
| anglerfish | **udicovka** (pl. *udicovky*) | The Dark Bramble monster fish. |
| Nomai shuttle | **raketoplán Nomai** | |
| astral body | **nebeské teleso** | |
| slide reel *(DLC)* | **kotúč diapozitívov** | |
| vault *(DLC)* | **trezor** | vault seal → *pečať trezoru*. |
| the Prisoner *(DLC)* | **Väzeň** | An Owlk (*Soví človek*). |
| Vision Torch / Artifact *(DLC)* | **Fakľa vízií** / **Artefakt** | |
| mural | **nástenná maľba** | |
| clan | **klan** | Nomai social group. |
| star system | **hviezdna sústava** | vs. *slnečná sústava* = solar system. |
| pilgrimage | **púť** | Solanum's journey to the Quantum Moon. |
| Nomai character names | *kept in English* | Solanum, Poke, Clary, Coleus, Melorae, Cassava, Yarrow, Pye, Conoy, Bells, … Decline the surrounding Slovak, not the name. |
**Character genders** (from English pronoun cues; drives Slovak verb/possessive
gender): **feminine** — Solanum, Poke, Clary (Poke's sister). **masculine**
Annona, Coleus. Everyone else defaults to **masculine** until an English cue says
otherwise. (Possessive of male *Annona*: *Annonov/-a/-o*, e.g. *Annonovo jadro*.)
## 6. Resolved decisions (2026-07-20 review)
1. **Planet names → translated** (not kept in English). ✅
2. **Nomai → indeclinable**, kept as-is (alien species name). ✅
3. **UI length** — not a concern: the text display supports variable lengths. ✅
4. **DLC titles** — translate in prose (*Ozveny Oka*, *Cudzinec*); keep English
only where a string functions as a store/product title. ✅ (`Echoes of the Eye`
the DLC title still `❓` in §3 for that reason.)
## 7. Still open
- **`Echoes of the Eye`** as a product/menu title — translate everywhere, or keep
English on title/store strings? (Prose already uses *Ozveny Oka*.)
- Terms that will surface in the **dialogue** and **ship log** phases and aren't
fixed yet: the Vessel interior locations, the Hanging City, the Sunless City,
the High Energy Lab, the Quantum Shrine, DLC props (Slide Reel → *Kotúč
diapozitívov*, Vision Torch → *Fakľa vízií*, the Artifact → *Artefakt*), etc.
I'll raise these as we hit each category.