e3f562273b
Start the dialogue category, batched by content type (the flat <entry> list is asset-ID ordered, not planet-ordered, so true per-planet batches aren't in the data — grouping Nomai lore by speaker instead). Batch 1 = Solanum, all 70 lines: the Quantum Moon pilgrim's astronomy- museum wall text, Tower of Quantum Knowledge / Quantum Shrine scrolls, and Eye-of-the-universe philosophy. Feminine voice (locked); player addressed as ty. Preserved <color=…>/<i> markup, speaker prefix, and per-entry wrapping whitespace; Nomai names kept (Conoy, Bells). Verified: XML well-formed; keys identical; only these 70 values changed; markup tokens intact; ship log/UI/rest byte-unchanged; mod builds. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
177 lines
9.7 KiB
Markdown
177 lines
9.7 KiB
Markdown
# Glossary / Slovník — Outer Wilds SK
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Fixed Slovak renderings for proper nouns and recurring terms, so names stay
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**identical everywhere** in `assets/Translation.xml`. Follow this file when
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translating; propose changes here (not ad-hoc in the XML).
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> **Status:** place names & proper nouns reviewed and **locked** (2026-07-20,
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> the "go risky" pass — planet names are translated, not kept in English). Rows
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> still marked `❓ review` need the Slovak-speaking review pass before they are
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> final; `🔒 locked` rows are settled unless there's a strong reason. The UI/menus
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> translation in `Translation.xml` has been re-passed to match the locked terms.
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---
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## 0. Tone & register (locked)
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- **Address the player informally — *ty*, not *vy*.** Outer Wilds has a warm,
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around-the-campfire tone; the Hearthians are your friends. Use *ty* / informal
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imperatives (e.g. *"Pozri sa"*, not *"Pozrite sa"*) throughout menus, prompts,
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and dialogue.
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- **UI casing mirrors the source.** The game bakes capitalization into the
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strings (many buttons are ALL-CAPS in the data), so ALL-CAPS English → ALL-CAPS
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Slovak; otherwise sentence case. Fixed proper names (Skaut, Signáloskop, Dvojča
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Popolu, …) keep the capitalization given in this glossary.
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- **Keep the source's voice per speaker.** Nomai text is formal and precise;
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Hearthian dialogue is casual. Register can shift by *speaker*, but the
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player is always addressed as *ty*.
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- **Diacritics always** — á ä č ď é í ĺ ľ ň ó ô ŕ š ť ú ý ž. Never strip them.
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- **Narrator gender (locked):** the player-character is canonically genderless, but
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Slovak past tense forces a gender. Use **masculine** for the player's first-person
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log/dialogue voice (*Našiel som*, *Videl som*, *Vypustil som*). Named characters
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take their English gender where given (**Solanum** = feminine; **Coleus** =
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masculine); the singular-*they* travelers (Riebeck, Feldspar, Gabbro, Esker,
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Chert) default to **masculine**.
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## 1. General rules
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- **Never edit `<key>`.** Translate only `<value>`. (See `CLAUDE.md`.)
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- **Preserve inline markup verbatim:** `<color=…>…</color>`,
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`<i>…</i>`, entities `< > &`. Translate the words, keep
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the tags and the exact color names (`lightblue`, `orange`, …).
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- **Keep speaker prefixes verbatim:** `POKE:`, `CLARY:`, `SOLANUM:`, etc. — do
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not translate or reorder the label.
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- **Declension:** Slovak inflects. A glossary entry gives the base (nominative)
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form; decline it naturally in context (*na Drevenom kozube*, *z Temného tŕnia*,
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*do Krehkej dutiny*). Keep the **stem/spelling** from this table so
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search-and-replace stays reliable. **Nomai** is the one exception — see below.
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- **Brand / title names stay in English (verbatim):** the game title **Outer
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Wilds**, the space program **Outer Wilds Ventures**, and "the Outer Wilds" on
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the *Planetary Chart* poster. They're the actual named brand in the game (like
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a company name — you wouldn't translate "SpaceX"). Inflect the *surrounding*
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Slovak, not the name: *v hre Outer Wilds*, *podporuješ Outer Wilds Ventures*.
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- **Character names are kept in English** (they're geology terms — Hornfels,
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Slate, Gabbro, Riebeck, Feldspar, Chert, Esker, Hal, Gossan, Marl, Tuff,
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Tephra, Galena, Moraine, Rutile, Spinel, Mica, Porphy, Arkose…). Decline
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where natural: *Gabbrovi*, *s Riebeckom*, *Hala*.
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---
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## 2. Peoples & beings
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| English | Slovak | Status | Notes |
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| Nomai (species & individual) | **Nomai** | 🔒 | **Indeclinable** — keep spelling *Nomai* in every case (sg. = pl.). It's an alien species name; leave it as-is. |
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| Hearthian(s) | **Kozubčan** (sg.), **Kozubčania** (pl.) | 🔒 | From *kozub* (→ Drevený kozub). Adj. *kozubčiansky*. |
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| the Owlks *(DLC, fan term)* | **Soví človek** (sg.), **Soví ľudia** (pl.) | 🔒 | The game never names them; "owl-people". |
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## 3. Celestial bodies & places
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Decision (locked, "go risky"): **place names are translated**, including the home
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planet and moons — not kept in English.
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| English | Slovak | Status | Notes |
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| the Sun | **Slnko** | 🔒 | |
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| Sun Station | **Slnečná stanica** | 🔒 | |
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| Timber Hearth (home planet) | **Drevený kozub** | 🔒 | Home planet. Demonym *Kozubčania* derives from *kozub*. |
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| The Attlerock (moon) | **Skalka** | 🔒 | Diminutive of *skala* — mirrors the "a little rock" pun. |
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| Brittle Hollow | **Krehká dutina** | 🔒 | |
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| Hollow's Lantern (moon) | **Lampáš** | 🔒 | |
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| Hourglass Twins | **Presýpacie dvojčatá** | 🔒 | Ember + Ash together. |
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| Ember Twin | **Dvojča Uhlíka** | 🔒 | Matched pair with *Dvojča Popolu* (uhlík ↔ popol). |
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| Ash Twin | **Dvojča Popolu** | 🔒 | Drives *Projekt Dvojčaťa Popolu* (§4). |
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| Giant's Deep | **Obrova hlbina** | 🔒 | |
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| Dark Bramble | **Temné tŕnie** | 🔒 | *bramble* = tŕnie. |
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| The Interloper (comet) | **Votrelec** | 🔒 | |
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| Quantum Moon | **Kvantový mesiac** | 🔒 | |
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| White Hole / Black Hole | **biela diera / čierna diera** | 🔒 | Lowercase (common noun). |
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| Black Hole Forge | **Zlieváreň čiernej diery** | 🔒 | "Foundry" — forges the warp cores; industrial, not medieval (*vyhňa* rejected). |
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| The Stranger *(DLC)* | **Cudzinec** | 🔒 | |
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| Echoes of the Eye *(DLC title)* | **Ozveny Oka** | ❓ | Translate in prose; may keep English as a store/product title. |
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## 4. Story, projects & artifacts
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| English | Slovak | Status | Notes |
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| the Eye of the Universe | **Oko vesmíru** | 🔒 | Short form: **Oko**. Keep any color markup around "Eye". |
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| the Eye (short) | **Oko** | 🔒 | |
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| Eye Signal | **signál Oka** | 🔒 | |
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| Ash Twin Project | **Projekt Dvojčaťa Popolu** | 🔒 | Matches *Dvojča Popolu* (§3). |
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| the Vessel (Nomai ship) | **Plavidlo** | 🔒 | |
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| Warp Core | **warpové jadro** | 🔒 | |
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| Advanced Warp Core | **pokročilé warpové jadro** | 🔒 | |
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| Ghost Matter | **prízračná hmota** | 🔒 | |
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| the Nomai statue | **socha Nomai** | 🔒 | |
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| supernova | **supernova** | 🔒 | |
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| the time loop | **časová slučka** | 🔒 | |
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## 5. Tools, UI & systems
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| English | Slovak | Status | Notes |
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| ship log | **lodný denník** | 🔒 | |
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| Rumor Mode (ship log) | **režim fám** | 🔒 | |
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| Map Mode (ship log) | **režim mapy** | 🔒 | |
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| Signalscope | **Signáloskop** | 🔒 | Device name (treated as a proper name, capital S). |
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| Little Scout / Scout | **Malý Skaut** / **Skaut** | 🔒 | The camera probe; capital S. Decline *Skauta*, *Skautom*. |
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| Scout Launcher | **Odpaľovač Skauta** | 🔒 | |
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| the Translator (Nomai) | **Prekladač** | 🔒 | |
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| Autopilot | **autopilot** | 🔒 | |
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| Landing Camera | **pristávacia kamera** | 🔒 | |
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---
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## 5b. Ship-log locations & DLC terms (locked, 2026-07-20)
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Named places and recurring terms from the ship log. Descriptive location names not
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listed here are translated literally (River Lowlands → *Riečne nížiny*, Northern
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Glacier → *Severný ľadovec*, Fire Chamber → *Ohňová komora*, …).
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| English | Slovak | Notes |
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| The Hanging City | **Visuté mesto** | Brittle Hollow's Nomai city. |
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| The Sunless City | **Bezslnečné mesto** | Ember Twin's Nomai city. |
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| Orbital Probe Cannon | **Orbitálne delo sondy** | Modules: *Riadiaci / Štartovací modul*, *Modul sledovania sondy*. |
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| Cinder Isles *(DLC)* | **Vyhorené ostrovy** | |
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| High Energy Lab | **Vysokoenergetické laboratórium** | |
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| White Hole Station | **Stanica bielej diery** | |
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| Gravity Cannon | **Gravitačné delo** | |
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| Tower of Quantum Knowledge / Trials | **Veža kvantového poznania** / **Veža kvantových skúšok** | |
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| Quantum Shrine | **Kvantová svätyňa** | *Quantum X* → *kvantový/-á/-é X* throughout. |
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| Construction Yard | **Stavenisko** | |
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| Nomai Mines / Grave / Shipwreck | **Bane / Hrob / Vrak lode Nomai** | *X Nomai* (indeclinable). |
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| Escape Pod (1/2/3) | **Únikový modul (1/2/3)** | |
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| the Vessel | **Plavidlo** | |
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| anglerfish | **udicovka** (pl. *udicovky*) | The Dark Bramble monster fish. |
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| Nomai shuttle | **raketoplán Nomai** | |
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| astral body | **nebeské teleso** | |
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| slide reel *(DLC)* | **kotúč diapozitívov** | |
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| vault *(DLC)* | **trezor** | vault seal → *pečať trezoru*. |
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| the Prisoner *(DLC)* | **Väzeň** | An Owlk (*Soví človek*). |
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| Vision Torch / Artifact *(DLC)* | **Fakľa vízií** / **Artefakt** | |
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| mural | **nástenná maľba** | |
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| clan | **klan** | Nomai social group. |
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| star system | **hviezdna sústava** | vs. *slnečná sústava* = solar system. |
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| pilgrimage | **púť** | Solanum's journey to the Quantum Moon. |
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| Nomai character names | *kept in English* | Solanum, Poke, Clary, Coleus, Melorae, Cassava, Yarrow, Pye, Conoy, Bells, … Decline the surrounding Slovak, not the name. |
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## 6. Resolved decisions (2026-07-20 review)
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1. **Planet names → translated** (not kept in English). ✅
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2. **Nomai → indeclinable**, kept as-is (alien species name). ✅
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3. **UI length** — not a concern: the text display supports variable lengths. ✅
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4. **DLC titles** — translate in prose (*Ozveny Oka*, *Cudzinec*); keep English
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only where a string functions as a store/product title. ✅ (`Echoes of the Eye`
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the DLC title still `❓` in §3 for that reason.)
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## 7. Still open
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- **`Echoes of the Eye`** as a product/menu title — translate everywhere, or keep
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English on title/store strings? (Prose already uses *Ozveny Oka*.)
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- Terms that will surface in the **dialogue** and **ship log** phases and aren't
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fixed yet: the Vessel interior locations, the Hanging City, the Sunless City,
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the High Energy Lab, the Quantum Shrine, DLC props (Slide Reel → *Kotúč
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diapozitívov*, Vision Torch → *Fakľa vízií*, the Artifact → *Artefakt*), etc.
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I'll raise these as we hit each category.
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