Commit Graph

3 Commits

Author SHA1 Message Date
Jaroslav Beneš b36d17f9c4 Lock place-name glossary decisions & re-pass UI (Phase 4/5)
Reviewed the place names "risky" — translate them all:
- Timber Hearth -> Drevený kozub (Hearthian -> Kozubčan/Kozubčania)
- The Attlerock -> Skalka ("a little rock" pun)
- Ash Twin -> Dvojča Popolu (Ash Twin Project -> Projekt Dvojčaťa Popolu)
- Ember Twin -> Dvojča Uhlíka; Brittle Hollow -> Krehká dutina;
  Hollow's Lantern -> Lampáš; Black Hole Forge -> Zlieváreň čiernej diery
- Owlks -> Soví ľudia; Nomai -> indeclinable
- Signalscope -> Signáloskop; Scout -> Skaut; Scout Launcher -> Odpaľovač Skauta

Applied a consistency re-pass across the already-translated <table_ui>
section (45 entries) so the UI matches the locked terms. XML re-verified
well-formed; no stale terms remain; mod still builds.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-20 11:18:49 +02:00
Jaroslav Beneš 1082d91e3b Translate UI/menus category to Slovak (Phase 5, first pass)
Machine-assisted first pass over the entire <table_ui> section — all 814
UI/menu strings translated to Slovak. Integer <key> IDs left untouched;
preserved \n newline markers, <!> input-prompt tokens, <Profile Name>
placeholder, and color/italic markup verbatim. Casing mirrors the source
(ALL-CAPS button labels stay caps). Uses the glossary's tone (informal ty)
and term renderings. XML re-verified well-formed; mod still builds.

Still needs the Slovak review pass, especially the place-name renderings
flagged in docs/glossary.md.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-20 10:32:45 +02:00
Jaroslav Beneš e66ce54d3e Add OWML mod skeleton and import English translation template
Phase 2 (mod skeleton) + Phase 3 (import English source):

- manifest.json / SlovakTranslation.cs / ILocalizationAPI.cs registering
  "Slovenčina" via xen.LocalizationUtility (Interplanetary Polyglot).
- SlovakTranslation.csproj / .sln building net48 against the OWML and
  OuterWildsGameLibs NuGet packages — no game install needed to compile.
- assets/Translation.xml: English source template (896 KB, 2424 entries,
  keys == values) to be translated into Slovak.
- Project docs (README/PLAN/CLAUDE) and .gitignore.

Build verified: dotnet build -c Release stages a loadable mod folder.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-20 10:12:10 +02:00