Start the Hearthian villager category. 100 lines: the museum signs and
exhibits (radio tower, deep space satellite, museum expansion) and Slate
the shipbuilder's entire launch-day conversation -- the ship, launch
codes, ship-log destination markers, marshmallows, and Slate's gruff,
sarcastic jabs.
First use of "mláďa" (Hatchling, 673). Player addressed informally (ty);
"Stars above" -> "Hviezdy nad nami"; Hearthian names kept (Slate,
Hornfels, Gossan, Hal, Mica). Preserved <i> emphases and \n / \n\n tokens.
Verified: XML well-formed; keys identical; markup/token parity; ship log/
UI/rest byte-unchanged; mod builds. (588 "Slate" intentionally unchanged.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
113 Nomai lines: warp-window details, mining-sites/native-life
(Coleus/Cycad/Oeno), the new-Vessel debate (Ilex), the memory-statue
philosophy (Phlox/Daz/Cassava), the probe-cannon-origin / Eye-search
debate (Avens/Cassava/Plume), Sun Station "mission" humor (Idaea), the
anglerfish-fossil study (Melorae/Coleus), and scroll-wall leftovers.
Privet revealed feminine ("her brother") -- corrected her one masculine
line in batch 3. Kept the Nomai anatomical jokes ("pulling my locomotive
limb", "going gelatinous", "a-core-dingly" pun) and the neutron-star
density gag. Every speaker-prefixed Nomai line is now translated.
Verified: XML well-formed; keys identical; markup parity on all 114
changed values; ship log/UI/rest byte-unchanged; mod builds.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
87 Nomai lines: the Tower of Quantum Knowledge pilgrimage scrolls (Bells),
the Fossil Fish Cave anglerfish blindfold game and short "who was it"
answers (Laevi, Taget, Ilex, Lami), and the ancient "Disappearance of
Escall" myth told among distant clans + the Escape Pod 3 / Secca-Din
thread (Canna, Bromi, Clem, Hyssop, Neem, Escall, Filix, Din).
Bells masc; Taget masc; Filix feminine (same crew member). "Aunt Pye"
reconfirms Pye feminine. Distant place names translated and flagged for
review (Gloaming Galaxy -> Súmračná galaxia, Blackrock -> Čierna skala,
Bright Spark -> Jasná iskra).
Verified: XML well-formed; keys identical; only these 87 values changed;
markup parity; ship log/UI/rest byte-unchanged; no stray chars; builds.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
94 Nomai lines: the Escape Pod 1 clan's story on Brittle Hollow -- the
crash, the volcanic-moon danger, the quantum-grove wandering trees and
shard, the Eye-signal locator, the migration to the northern glacier,
and the grief for lost loved ones (Plume, Thatch, Filix, Lami, Annona,
Rhus, Ilex, Spire, Coleus, Cassava, Kousa).
Gender cues resolved: Filix feminine ("her note"), Melorae feminine
("Aunt Melorae") -- retroactively corrected batch 7's 7 Melorae lines
from masculine to feminine. Recorded in glossary. Poems (Ilex's
gravity-hole rhyme) flagged for review.
Verified: XML well-formed; keys identical; markup parity on all changed
values; ship log/UI/rest byte-unchanged; mod builds.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
25 Interloper lines: the comet crew (Pye, Poke, Clary) descending into
the ice, finding the spherical stone casing of volatile exotic/ghost
matter under immense pressure, and Pye ordering Poke to flee and warn
the clan. All three feminine (Poke & Clary are sisters). Plus 18
leftover White Hole Station / warp-tower scroll-wall lines that finish
the batch-4 conversations (Clary/Poke/Root/Yarrow, incl. the
Clary-Yarrow romance and Clary's "core is finished / she'll be finished"
pun). Uses renamed Kováreň čiernych dier.
Verified: XML well-formed; keys identical; only these 43 values changed;
markup parity; ship log/UI/rest byte-unchanged; mod builds.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
48 Nomai lines: the quantum shard, the Quantum Moon locator, the
wandering-rock / quantum-travel experiments, Coleus's disappearance and
the search for him, and the Ember Twin shelter-path directions (Coleus,
Melorae, Bur, Annona, Thatch, Plume).
Coleus & Melorae masculine (no English gender cue). Kept the
pre-discovery moon names (putujúci / prízračný mesiac), the potulný
kameň / Jaskyňa na dne jazera glossary terms, and Melorae's "my
sedimentary friend" geologist humor. Picked up the deferred line 1224.
Verified: XML well-formed; keys identical; only these 48 values changed;
markup parity; ship log/UI/rest byte-unchanged; mod builds.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
42 Nomai lines: the negative-time-interval experiments (Pye & Ramie),
the white/black-hole-core setup mimicking the White Hole Station, the
22-minute-interval hypothesis and its exponential energy cost, plus the
High Energy Lab / Sunless City labels and HUD distance markers.
Pye & Ramie feminine, Conoy/Root/Bur masculine. Kept the "gas/aeriform"
state-of-matter puns (flagged for review) and Conoy's "lose his own
head" Nomai joke. Preserved <i> emphases and the \n in the distance
markers (1884-1892). Deferred line 1224 to the Coleus/Melorae batch.
Verified: XML well-formed; keys identical; only these 42 values changed;
markup/token parity; ship log/UI/rest byte-unchanged; mod builds.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The player's affectionate Hearthian nickname (and common noun for young
Hearthians), used ~52x in dialogue. "mláďa" is neuter, so it stays
gender-neutral for the genderless protagonist, and works as both a
vocative ("Jasné, mláďa!") and a plural ("odkedy sme boli mláďatá").
No re-pass needed — no Hatchling lines are translated yet.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
61 Nomai lines: the Sun Station build debate (Idaea, Pye, Ramie, Poke),
Pye's supernova/"gas" humor, the firing/activation orders, the failure
aftermath (Yarrow, Pye), and the memory statues + masks (Phlox, Daz,
Yarrow, Ramie, Oeno, Root). Idaea masculine. Preserved the countdown
tokens in 1304 (<RemainingMinutes>, <MinutesToRedGiant>, ...) plus \n,
and <TimeMinutes>/<TimeSeconds> in 1962; kept the "third eye" Nomai
detail and the gas/supernova jokes.
Verified: XML well-formed; keys identical; only these 61 values changed;
markup/token parity; ship log/UI/rest byte-unchanged; mod builds.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
50 Nomai lines: Construction Yard cyclones (Conoy, Spire, Cassava),
building and firing the cannon (Cassava, Daz, Mallow, Privet, Avens,
Yarrow), the "search for the Eye -> send a probe" decision, and the
cannon's damage-report / launch-log system text. Excluded the Hearthian
cyclone/island dialogue (belongs to the travelers batch).
Avens masculine, Ramie feminine (recorded in glossary). Preserved
<TimeMinutes>/<TimeSeconds> tokens, the hugging color tag in 1293, and
the "on the other appendage" Nomai hand-joke. Glossary terms applied
(Orbitálne delo sondy, Stavenisko, Modul sledovania sondy, ...).
Verified: XML well-formed; keys identical; only these 50 values changed;
markup/token parity on all; ship log/UI/rest byte-unchanged; mod builds.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Start the dialogue category, batched by content type (the flat <entry>
list is asset-ID ordered, not planet-ordered, so true per-planet batches
aren't in the data — grouping Nomai lore by speaker instead).
Batch 1 = Solanum, all 70 lines: the Quantum Moon pilgrim's astronomy-
museum wall text, Tower of Quantum Knowledge / Quantum Shrine scrolls,
and Eye-of-the-universe philosophy. Feminine voice (locked); player
addressed as ty. Preserved <color=…>/<i> markup, speaker prefix, and
per-entry wrapping whitespace; Nomai names kept (Conoy, Bells).
Verified: XML well-formed; keys identical; only these 70 values changed;
markup tokens intact; ship log/UI/rest byte-unchanged; mod builds.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Machine-assisted first pass over the entire <table_shipLog> section — all
483 entries (115 location/entry names + 368 rumor/fact paragraphs).
String <key> lookups left untouched; plain text, no markup.
Locked decisions applied:
- Narrator voice = masculine (genderless protagonist); Solanum feminine,
Coleus masculine, other "they" travelers masculine by default.
- New place names: Hanging City -> Visuté mesto, Sunless City ->
Bezslnečné mesto, Orbital Probe Cannon -> Orbitálne delo sondy,
Cinder Isles -> Vyhorené ostrovy, plus High Energy Lab, White Hole
Station, Gravity Cannon, the Quantum towers/shrine, anglerfish ->
udicovka, etc. (recorded in docs/glossary.md §3, §5b).
XML re-verified well-formed; keys identical; UI/rest byte-unchanged;
no English place names remain in values; mod still builds.
Still needs the Slovak review pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Lock brand/title handling: the game title "Outer Wilds", the space
program "Outer Wilds Ventures", and "the Outer Wilds" on the chart poster
stay verbatim (named brand, like a company name); only surrounding Slovak
is inflected. UI already matches this — no string changes needed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Machine-assisted first pass over the entire <table_ui> section — all 814
UI/menu strings translated to Slovak. Integer <key> IDs left untouched;
preserved \n newline markers, <!> input-prompt tokens, <Profile Name>
placeholder, and color/italic markup verbatim. Casing mirrors the source
(ALL-CAPS button labels stay caps). Uses the glossary's tone (informal ty)
and term renderings. XML re-verified well-formed; mod still builds.
Still needs the Slovak review pass, especially the place-name renderings
flagged in docs/glossary.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
docs/glossary.md: lock tone/register (informal ty) and propose Slovak
renderings for proper nouns and recurring terms — peoples, celestial
bodies, story/artifacts, and UI/tools. Confident rows marked locked;
debatable ones flagged for the Slovak review pass. Mark Phase 4 in
progress in PLAN.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 2 (mod skeleton) + Phase 3 (import English source):
- manifest.json / SlovakTranslation.cs / ILocalizationAPI.cs registering
"Slovenčina" via xen.LocalizationUtility (Interplanetary Polyglot).
- SlovakTranslation.csproj / .sln building net48 against the OWML and
OuterWildsGameLibs NuGet packages — no game install needed to compile.
- assets/Translation.xml: English source template (896 KB, 2424 entries,
keys == values) to be translated into Slovak.
- Project docs (README/PLAN/CLAUDE) and .gitignore.
Build verified: dotnet build -c Release stages a loadable mod folder.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>