42 Nomai lines: the negative-time-interval experiments (Pye & Ramie),
the white/black-hole-core setup mimicking the White Hole Station, the
22-minute-interval hypothesis and its exponential energy cost, plus the
High Energy Lab / Sunless City labels and HUD distance markers.
Pye & Ramie feminine, Conoy/Root/Bur masculine. Kept the "gas/aeriform"
state-of-matter puns (flagged for review) and Conoy's "lose his own
head" Nomai joke. Preserved <i> emphases and the \n in the distance
markers (1884-1892). Deferred line 1224 to the Coleus/Melorae batch.
Verified: XML well-formed; keys identical; only these 42 values changed;
markup/token parity; ship log/UI/rest byte-unchanged; mod builds.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The player's affectionate Hearthian nickname (and common noun for young
Hearthians), used ~52x in dialogue. "mláďa" is neuter, so it stays
gender-neutral for the genderless protagonist, and works as both a
vocative ("Jasné, mláďa!") and a plural ("odkedy sme boli mláďatá").
No re-pass needed — no Hatchling lines are translated yet.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
61 Nomai lines: the Sun Station build debate (Idaea, Pye, Ramie, Poke),
Pye's supernova/"gas" humor, the firing/activation orders, the failure
aftermath (Yarrow, Pye), and the memory statues + masks (Phlox, Daz,
Yarrow, Ramie, Oeno, Root). Idaea masculine. Preserved the countdown
tokens in 1304 (<RemainingMinutes>, <MinutesToRedGiant>, ...) plus \n,
and <TimeMinutes>/<TimeSeconds> in 1962; kept the "third eye" Nomai
detail and the gas/supernova jokes.
Verified: XML well-formed; keys identical; only these 61 values changed;
markup/token parity; ship log/UI/rest byte-unchanged; mod builds.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
50 Nomai lines: Construction Yard cyclones (Conoy, Spire, Cassava),
building and firing the cannon (Cassava, Daz, Mallow, Privet, Avens,
Yarrow), the "search for the Eye -> send a probe" decision, and the
cannon's damage-report / launch-log system text. Excluded the Hearthian
cyclone/island dialogue (belongs to the travelers batch).
Avens masculine, Ramie feminine (recorded in glossary). Preserved
<TimeMinutes>/<TimeSeconds> tokens, the hugging color tag in 1293, and
the "on the other appendage" Nomai hand-joke. Glossary terms applied
(Orbitálne delo sondy, Stavenisko, Modul sledovania sondy, ...).
Verified: XML well-formed; keys identical; only these 50 values changed;
markup/token parity on all; ship log/UI/rest byte-unchanged; mod builds.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Start the dialogue category, batched by content type (the flat <entry>
list is asset-ID ordered, not planet-ordered, so true per-planet batches
aren't in the data — grouping Nomai lore by speaker instead).
Batch 1 = Solanum, all 70 lines: the Quantum Moon pilgrim's astronomy-
museum wall text, Tower of Quantum Knowledge / Quantum Shrine scrolls,
and Eye-of-the-universe philosophy. Feminine voice (locked); player
addressed as ty. Preserved <color=…>/<i> markup, speaker prefix, and
per-entry wrapping whitespace; Nomai names kept (Conoy, Bells).
Verified: XML well-formed; keys identical; only these 70 values changed;
markup tokens intact; ship log/UI/rest byte-unchanged; mod builds.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Machine-assisted first pass over the entire <table_shipLog> section — all
483 entries (115 location/entry names + 368 rumor/fact paragraphs).
String <key> lookups left untouched; plain text, no markup.
Locked decisions applied:
- Narrator voice = masculine (genderless protagonist); Solanum feminine,
Coleus masculine, other "they" travelers masculine by default.
- New place names: Hanging City -> Visuté mesto, Sunless City ->
Bezslnečné mesto, Orbital Probe Cannon -> Orbitálne delo sondy,
Cinder Isles -> Vyhorené ostrovy, plus High Energy Lab, White Hole
Station, Gravity Cannon, the Quantum towers/shrine, anglerfish ->
udicovka, etc. (recorded in docs/glossary.md §3, §5b).
XML re-verified well-formed; keys identical; UI/rest byte-unchanged;
no English place names remain in values; mod still builds.
Still needs the Slovak review pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Lock brand/title handling: the game title "Outer Wilds", the space
program "Outer Wilds Ventures", and "the Outer Wilds" on the chart poster
stay verbatim (named brand, like a company name); only surrounding Slovak
is inflected. UI already matches this — no string changes needed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Machine-assisted first pass over the entire <table_ui> section — all 814
UI/menu strings translated to Slovak. Integer <key> IDs left untouched;
preserved \n newline markers, <!> input-prompt tokens, <Profile Name>
placeholder, and color/italic markup verbatim. Casing mirrors the source
(ALL-CAPS button labels stay caps). Uses the glossary's tone (informal ty)
and term renderings. XML re-verified well-formed; mod still builds.
Still needs the Slovak review pass, especially the place-name renderings
flagged in docs/glossary.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
docs/glossary.md: lock tone/register (informal ty) and propose Slovak
renderings for proper nouns and recurring terms — peoples, celestial
bodies, story/artifacts, and UI/tools. Confident rows marked locked;
debatable ones flagged for the Slovak review pass. Mark Phase 4 in
progress in PLAN.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 2 (mod skeleton) + Phase 3 (import English source):
- manifest.json / SlovakTranslation.cs / ILocalizationAPI.cs registering
"Slovenčina" via xen.LocalizationUtility (Interplanetary Polyglot).
- SlovakTranslation.csproj / .sln building net48 against the OWML and
OuterWildsGameLibs NuGet packages — no game install needed to compile.
- assets/Translation.xml: English source template (896 KB, 2424 entries,
keys == values) to be translated into Slovak.
- Project docs (README/PLAN/CLAUDE) and .gitignore.
Build verified: dotnet build -c Release stages a loadable mod folder.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>