Completes the machine-assisted first pass of the entire flat dialogue list,
produced in parallel (three translator subagents each emitting a JSON of
translations, applied race-free in the main thread) plus a large main-thread
block:
- Batch 19 - Hearthian village kids/villagers (271): Marl, Tephra, Galena,
Rutile, Tuff, Spinel, Arkose, Gneiss, Porphy, Mica, model-rocket kid,
hide-and-seek, ghost-matter kids. Player as mláďa.
- Batch 20 - Chert + Esker + Feldspar's jellyfish journal + Gabbro extras
(359): Chert the astronomer's supernova breakdown, Esker's Mesačná základňa
on the Skalka, Ember-Twin research signs, Gneiss the instrument-maker.
- Batch 21 - Giant's Deep signs, Signalscope-kid endgame, credits/epitaph
signs (backer names kept), museum Nomai-writing signs. ASCII-art left as art.
- Batch 22 - straggler sweep (22): lines the suffix-of-key detector missed due
to curly/straight-quote drift, found via an English-word heuristic (Gabbro
bright-flash variants, sap-wine labels, ghost-matter Signáloskop game, ATP
masks readout at 1964, Tektite's scout note).
Consistency: Hollow's Lantern -> Lampáš (glossary note added), ghost matter ->
prízračná hmota, Hanging City -> Visuté mesto. Whole-file English-leak scan: 0
across flat list, ship log, and UI. dotnet build -c Release succeeds and stages
the loadable mod folder. The entire Translation.xml first pass is now complete;
only the Slovak human review pass remains.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The 125-line conversation between the two copies of the player created by the
black-hole/white-hole jump inside the Ash Twin Project: confused-memory banter,
the dating jokes (Gossan/Slate), the "figment of my imagination" bit, the "we
are the Feldspar of weird time stuff" line, the panic-scream sequence, and the
post-intro bragging menu. Both speakers are the player -> masculine, mutual ty.
The 15 pure-scream onomatopoeia lines left verbatim as language-neutral.
<i>/<b>/<Pause/>/<pause> markup and \\n\\n preserved; XML re-verified.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Gabbro's full Giant's Deep campsite conversation (204 lines): the laid-back
"time buddy" surfer-philosopher — time-loop musings, memory statues, Statue
Island (Ostrov sôch), the Orbital Probe Cannon, his quantum poem/art, the
meditation mini-lesson, and the deep-space-satellite ("Ol' Spacey" ->
Vesmírko) inspection log. Masculine voice; player as ty; Hornfels masculine
per existing SK. <i>/<Pause> markup and repeated menu blocks preserved.
Also corrects PLAN.md's scope estimate: a suffix-of-key scan shows ~1090
dialogue lines still untranslated (ID-prefixed keys hid them from the earlier
key==value check), not the ~730 previously assumed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Sweep of the player-facing/system and Nomai-shrine text interleaved through
the flat dialogue list that earlier speaker-based batches skipped (98 lines):
Eye Shrine + Quantum Shrine signal-philosophy walls, Tower of Quantum
Knowledge trial/pilgrimage lines, Brittle Hollow location/direction signs,
Escape Pod 2/3 flightlogs, cannon/probe/Sun-tower system readouts, and
scattered UI labels. Glossary terms applied; template tokens, markup, \\n
direction markers and multiline whitespace preserved; XML re-verified.
The entire flat dialogue list is now translated apart from the 22 character
names (kept in English) and 2 language-neutral ASCII-art easter eggs.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
69 lines: Riebeck, the anxious, stammering archaeologist camped on
Brittle Hollow -- passionate about the Nomai ruins (dreamed of seeing
the Hanging City since a hatchling) but terrified of space and of the
"you-know-what" (the black hole below). His reactions to each Nomai
discovery, building to the giddy panic of "you talked to a LIVING Nomai".
Masculine (genderless default); timid ehm/uf voice; Hearthian ->
Kozubčan; "Stars above" -> Hviezdy nad nami; "on my own four eyes"
kept. Preserved <size=20> shrinking-text asides and
<Pause>/<Pause />/<Pause/>/<i> markup.
Scoped to Riebeck's character dialogue; the interleaved Brittle Hollow
HUD labels, museum star/skeleton exhibits, and system logs are deferred.
Verified: XML well-formed; keys identical; markup/token parity; ship log/
UI/rest byte-unchanged; mod builds. (1753 "Riebeck" label kept.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Start the travelers. 120 lines: Feldspar, the boastful "greatest pilot
in Hearthian history," camped in Dark Bramble after crashing -- his
(reluctantly admitted) crash story, the anglerfish-skeleton camp, and
his theory that space expands inside the Dark Bramble seeds. Warm,
folksy, cocky voice.
Masculine (genderless default); heavy use of mláďa (Hatchling);
Hearthian -> Kozubčan; "Stars above" -> Hviezdy nad nami; kept his vanity
("my very handsome head"). Preserved <Pause>/<Pause=3>/<color=grey> and
<i> markup.
Verified: XML well-formed; keys identical; markup/token parity; ship log/
UI/rest byte-unchanged; mod builds. (680 "Feldspar" and 753 "Hm..." kept.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
204 lines finishing launch day on Timber Hearth: Hal (translator
co-inventor, gushing over the new Nomai statue), Gossan (the tough-but-
caring flight coach, zero-g training on the "satellite"), and Hornfels
(curator/ground control -- launch codes, where the travelers are,
Feldspar's story, and the redshift "Observations" exhibit deducing the
expanding universe).
All genderless Hearthians -> masculine default; travelers masculine.
"Stars above" -> Hviezdy nad nami; "hatchlings" -> mláďatá; translator
tool -> prekladač. Preserved <Pause>/<Pause/>/<color=grey>/<color=orange>
markup and the \n\n signature in 1419.
Verified: XML well-formed; keys identical; markup/token parity; ship log/
UI/rest byte-unchanged; mod builds. (3 name labels intentionally kept.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Start the Hearthian villager category. 100 lines: the museum signs and
exhibits (radio tower, deep space satellite, museum expansion) and Slate
the shipbuilder's entire launch-day conversation -- the ship, launch
codes, ship-log destination markers, marshmallows, and Slate's gruff,
sarcastic jabs.
First use of "mláďa" (Hatchling, 673). Player addressed informally (ty);
"Stars above" -> "Hviezdy nad nami"; Hearthian names kept (Slate,
Hornfels, Gossan, Hal, Mica). Preserved <i> emphases and \n / \n\n tokens.
Verified: XML well-formed; keys identical; markup/token parity; ship log/
UI/rest byte-unchanged; mod builds. (588 "Slate" intentionally unchanged.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
113 Nomai lines: warp-window details, mining-sites/native-life
(Coleus/Cycad/Oeno), the new-Vessel debate (Ilex), the memory-statue
philosophy (Phlox/Daz/Cassava), the probe-cannon-origin / Eye-search
debate (Avens/Cassava/Plume), Sun Station "mission" humor (Idaea), the
anglerfish-fossil study (Melorae/Coleus), and scroll-wall leftovers.
Privet revealed feminine ("her brother") -- corrected her one masculine
line in batch 3. Kept the Nomai anatomical jokes ("pulling my locomotive
limb", "going gelatinous", "a-core-dingly" pun) and the neutron-star
density gag. Every speaker-prefixed Nomai line is now translated.
Verified: XML well-formed; keys identical; markup parity on all 114
changed values; ship log/UI/rest byte-unchanged; mod builds.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
87 Nomai lines: the Tower of Quantum Knowledge pilgrimage scrolls (Bells),
the Fossil Fish Cave anglerfish blindfold game and short "who was it"
answers (Laevi, Taget, Ilex, Lami), and the ancient "Disappearance of
Escall" myth told among distant clans + the Escape Pod 3 / Secca-Din
thread (Canna, Bromi, Clem, Hyssop, Neem, Escall, Filix, Din).
Bells masc; Taget masc; Filix feminine (same crew member). "Aunt Pye"
reconfirms Pye feminine. Distant place names translated and flagged for
review (Gloaming Galaxy -> Súmračná galaxia, Blackrock -> Čierna skala,
Bright Spark -> Jasná iskra).
Verified: XML well-formed; keys identical; only these 87 values changed;
markup parity; ship log/UI/rest byte-unchanged; no stray chars; builds.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
94 Nomai lines: the Escape Pod 1 clan's story on Brittle Hollow -- the
crash, the volcanic-moon danger, the quantum-grove wandering trees and
shard, the Eye-signal locator, the migration to the northern glacier,
and the grief for lost loved ones (Plume, Thatch, Filix, Lami, Annona,
Rhus, Ilex, Spire, Coleus, Cassava, Kousa).
Gender cues resolved: Filix feminine ("her note"), Melorae feminine
("Aunt Melorae") -- retroactively corrected batch 7's 7 Melorae lines
from masculine to feminine. Recorded in glossary. Poems (Ilex's
gravity-hole rhyme) flagged for review.
Verified: XML well-formed; keys identical; markup parity on all changed
values; ship log/UI/rest byte-unchanged; mod builds.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
25 Interloper lines: the comet crew (Pye, Poke, Clary) descending into
the ice, finding the spherical stone casing of volatile exotic/ghost
matter under immense pressure, and Pye ordering Poke to flee and warn
the clan. All three feminine (Poke & Clary are sisters). Plus 18
leftover White Hole Station / warp-tower scroll-wall lines that finish
the batch-4 conversations (Clary/Poke/Root/Yarrow, incl. the
Clary-Yarrow romance and Clary's "core is finished / she'll be finished"
pun). Uses renamed Kováreň čiernych dier.
Verified: XML well-formed; keys identical; only these 43 values changed;
markup parity; ship log/UI/rest byte-unchanged; mod builds.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
48 Nomai lines: the quantum shard, the Quantum Moon locator, the
wandering-rock / quantum-travel experiments, Coleus's disappearance and
the search for him, and the Ember Twin shelter-path directions (Coleus,
Melorae, Bur, Annona, Thatch, Plume).
Coleus & Melorae masculine (no English gender cue). Kept the
pre-discovery moon names (putujúci / prízračný mesiac), the potulný
kameň / Jaskyňa na dne jazera glossary terms, and Melorae's "my
sedimentary friend" geologist humor. Picked up the deferred line 1224.
Verified: XML well-formed; keys identical; only these 48 values changed;
markup parity; ship log/UI/rest byte-unchanged; mod builds.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
42 Nomai lines: the negative-time-interval experiments (Pye & Ramie),
the white/black-hole-core setup mimicking the White Hole Station, the
22-minute-interval hypothesis and its exponential energy cost, plus the
High Energy Lab / Sunless City labels and HUD distance markers.
Pye & Ramie feminine, Conoy/Root/Bur masculine. Kept the "gas/aeriform"
state-of-matter puns (flagged for review) and Conoy's "lose his own
head" Nomai joke. Preserved <i> emphases and the \n in the distance
markers (1884-1892). Deferred line 1224 to the Coleus/Melorae batch.
Verified: XML well-formed; keys identical; only these 42 values changed;
markup/token parity; ship log/UI/rest byte-unchanged; mod builds.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
61 Nomai lines: the Sun Station build debate (Idaea, Pye, Ramie, Poke),
Pye's supernova/"gas" humor, the firing/activation orders, the failure
aftermath (Yarrow, Pye), and the memory statues + masks (Phlox, Daz,
Yarrow, Ramie, Oeno, Root). Idaea masculine. Preserved the countdown
tokens in 1304 (<RemainingMinutes>, <MinutesToRedGiant>, ...) plus \n,
and <TimeMinutes>/<TimeSeconds> in 1962; kept the "third eye" Nomai
detail and the gas/supernova jokes.
Verified: XML well-formed; keys identical; only these 61 values changed;
markup/token parity; ship log/UI/rest byte-unchanged; mod builds.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
50 Nomai lines: Construction Yard cyclones (Conoy, Spire, Cassava),
building and firing the cannon (Cassava, Daz, Mallow, Privet, Avens,
Yarrow), the "search for the Eye -> send a probe" decision, and the
cannon's damage-report / launch-log system text. Excluded the Hearthian
cyclone/island dialogue (belongs to the travelers batch).
Avens masculine, Ramie feminine (recorded in glossary). Preserved
<TimeMinutes>/<TimeSeconds> tokens, the hugging color tag in 1293, and
the "on the other appendage" Nomai hand-joke. Glossary terms applied
(Orbitálne delo sondy, Stavenisko, Modul sledovania sondy, ...).
Verified: XML well-formed; keys identical; only these 50 values changed;
markup/token parity on all; ship log/UI/rest byte-unchanged; mod builds.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Start the dialogue category, batched by content type (the flat <entry>
list is asset-ID ordered, not planet-ordered, so true per-planet batches
aren't in the data — grouping Nomai lore by speaker instead).
Batch 1 = Solanum, all 70 lines: the Quantum Moon pilgrim's astronomy-
museum wall text, Tower of Quantum Knowledge / Quantum Shrine scrolls,
and Eye-of-the-universe philosophy. Feminine voice (locked); player
addressed as ty. Preserved <color=…>/<i> markup, speaker prefix, and
per-entry wrapping whitespace; Nomai names kept (Conoy, Bells).
Verified: XML well-formed; keys identical; only these 70 values changed;
markup tokens intact; ship log/UI/rest byte-unchanged; mod builds.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Machine-assisted first pass over the entire <table_shipLog> section — all
483 entries (115 location/entry names + 368 rumor/fact paragraphs).
String <key> lookups left untouched; plain text, no markup.
Locked decisions applied:
- Narrator voice = masculine (genderless protagonist); Solanum feminine,
Coleus masculine, other "they" travelers masculine by default.
- New place names: Hanging City -> Visuté mesto, Sunless City ->
Bezslnečné mesto, Orbital Probe Cannon -> Orbitálne delo sondy,
Cinder Isles -> Vyhorené ostrovy, plus High Energy Lab, White Hole
Station, Gravity Cannon, the Quantum towers/shrine, anglerfish ->
udicovka, etc. (recorded in docs/glossary.md §3, §5b).
XML re-verified well-formed; keys identical; UI/rest byte-unchanged;
no English place names remain in values; mod still builds.
Still needs the Slovak review pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Machine-assisted first pass over the entire <table_ui> section — all 814
UI/menu strings translated to Slovak. Integer <key> IDs left untouched;
preserved \n newline markers, <!> input-prompt tokens, <Profile Name>
placeholder, and color/italic markup verbatim. Casing mirrors the source
(ALL-CAPS button labels stay caps). Uses the glossary's tone (informal ty)
and term renderings. XML re-verified well-formed; mod still builds.
Still needs the Slovak review pass, especially the place-name renderings
flagged in docs/glossary.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 2 (mod skeleton) + Phase 3 (import English source):
- manifest.json / SlovakTranslation.cs / ILocalizationAPI.cs registering
"Slovenčina" via xen.LocalizationUtility (Interplanetary Polyglot).
- SlovakTranslation.csproj / .sln building net48 against the OWML and
OuterWildsGameLibs NuGet packages — no game install needed to compile.
- assets/Translation.xml: English source template (896 KB, 2424 entries,
keys == values) to be translated into Slovak.
- Project docs (README/PLAN/CLAUDE) and .gitignore.
Build verified: dotnet build -c Release stages a loadable mod folder.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>